Tag Archives: take two

PS4/X1 Sales Bring GTA V to 45 Million Copies Shipped

GTA V wallpaper 1

Take-Two Interactive, the parent company of Rockstar, just reported its financial results, including more strong numbers for Grand Theft Auto V. While the PS4 and Xbox One versions haven’t seen the explosive sales of the original release, they’ve now shipped 10 million copies to retailers. This brings the total number of shipped GTA V copies to 45 million overall.

With March 24 and the PC release of GTA V on the horizon, it will be interesting to see just how high that number will climb.

Activision Blizzard Could Buy Take-Two

Activision logo

What company would you trust with Grand Theft Auto?

Activision Blizzard, the holding company of Activision and Blizzard Entertainment, might be interested in buying Take-Two Interactive, the company that owns Rockstar Games. On Friday, analyst Mike Hickey discussed the thoughts behind such a deal. For Activision Blizzard, it would be an incredible deal to obtain a company as successful as Take-Two.

Take-Two, meanwhile, appreciates the company’s “deep connections to Hollywood” and success with online games such as World of Warcraft. It seems Take-Two is interested in the possibility of making films based on its IPs.

Take-Two’s stock rose over 4% on the news. The fan response, however, has been nowhere near has good. In fact, it generally boils down to “No!”

This negativity is mainly because of Activision’s poor reputation among players, due to issues such as its annual Call of Duty releases. Blizzard is viewed favorably, but due to the nature of Activision and Blizzard’s merger, the company kept more of its autonomy than Take-Two might if it was acquired.

Do you think it would be good or bad for Activision Blizzard to buy Take-Two? Do you think Take-Two would accept an offer? Let us know in the comments, but before you panic, keep in mind that most of this is based on Hickey’s analysis. No formal offer has been made yet.

High Sales of GTA V Lead Take-Two to Nearly $2 Billion in Revenue

Take Two Logo

It’s not exactly a secret that GTA V has been a successful game. The latest addition to its success is the announcement, taken from Take-Two’s earning report for the third quarter of the fiscal year 2014, that 32.5 million copies of GTA V have shipped since it was released. While copies shipped don’t equate to copies sold, the game earned approximately $1 billion in only the first three days after its release, and NPD’s data says it was the highest-selling game in 2013.

To put the numbers in even better perspective, Take-Two pointed out that the entire NBA 2K series has only shipped 35 million units. That means GTA V alone has almost shipped as many units as a 15-game series. Pretty impressive.

Additionally, Take-Two’s report showed that they had a net revenue of $1.86 billion in the quarter. Sales of GTA V led the way, with NBA 2K14 and WWE 2K14 also bringing in strong sales. In particular, NBA 2K14 shipped over 5 million copies. While that doesn’t come near GTA V’s impressive number, it is the best-selling game in the series.

Digital sales brought in $132.8 million, a 42% increase from the previous fiscal year’s third quarter. The GTA and NBA 2K series made up a significant chunk of the digital sales as well, along with Borderlands 2 and Bioshock Infinite.

Take-Two’s CEO, Strauss Zelnick, also mention that they have numerous games in development, “including more than 10 unique titles for the next-generation consoles.” Could this be a tease for GTA V on Xbox One and PS4?

We can’t be sure yet, but whether it is or not, Take-Two has a number of successful, exciting franchises, and we’ll be looking forward to what they have to offer in the future.

Nearly 29 Million Copies of GTA 5 Shipped


Since it’s release nearly 29 million copies of Grand Theft Auto V have been shipped, Take-Two Interactive said today during it’s second quarter earnings report. This also means that sales of GTA 5 have exceeded the lifetime console sales of its predecessor, Grand Theft Auto IV, and all in less than six weeks! I guess this means Michael, Trevor and Franklin are a lot more popular than Niko!

[GTA V] received extraordinary reviews, including over 160 perfect scores worldwide, and already has sold-in nearly 29 million units, exceeding the lifetime sell-in of Grand Theft Auto IV on console in less than six weeks after launch. We believe Grand Theft Auto V is the fastest-selling entertainment release in history, grossing over $800 million in retail sales during the first 24 hours after launch and over $1 billion in only three days.

29 million people is a heck of a lot of gamers to be reaching… Well done Rockstar!

GTA 5 Smashes $1 Billion in Sales


Everyone knew that Grand Theft Auto V was going to be popular, but cracking $1 billion in sales in just three days popular? Woah!

Today Take-Two Interactive (Rockstar Games’ parent company) announced that based on internal numbers, it estimates that sales of GTA 5 surpassed $1 billion during the first three days it was available at retail stores (ie from September 17 to September 19).

TTWO also say that GTA V reached the impressive milestone in the fastest amount of time ever for a video game. This is probably correct considering that it took Call of Duty: Black Ops II a whole 15 days to get to $1 billion.

It’s also not surprising that the number was smashed in only three days given that $800 million worth of sales were done on the release date! Is there anyone out there reading this who doesn’t own a copy of GTA V yet!?

PS: We know that many of you are anxiously waiting for the invincibility and weapons cheats to be posted in addition to what we already have. We’re still working on it (along with everyone else) and will post them right here on the front page as soon as they are found, as well as to our Facebook and Google+ channels.

Opinion: GTA V may be at E3, but no PC Announcement

Here’s what’s happened in the last few days. Someone noticed this page at the E3 Insider website (which is an official website, by the way – it is linked to from the main E3 website) which says that Take-Two games is bringing Grand Theft Auto V to E3 this year.


This has surprised everyone since just last month, during its FY13 financial results briefing, Take-Two (parent company of Rockstar Games) said, “this year our labels will not have a booth on the [E3] show floor.” Equally surprising is the listing for a PC version of the game – “Platform: PC Xbox 360 PS3″. Does this mean that a PC version of GTA 5 will be announced at E3 in a few days?

We think it’s safe to say that there will be some sort of “Grand Theft Auto presence” at E3. Whether any new information will be released however is another question entirely. For example, Take-Two might just have a simple GTA 5 booth with pre-order and collector’s edition information. Just because GTA will be at E3 in some form does not mean that any new announcements will be made.

Furthermore, announcing a PC version of the game would make absolutely no sense with only 105 days left to the release either. Rockstar have remained tight lipped on the PC issue (effectively saying they have no PC plans), so why break their silence with something so massive and also take the shine off the Xbox 360 and PS3 versions of the game (which, coincidentally, it has recently been heavily promoting the collector’s editions and preorders for). It makes absolutely no sense. For this reason we think that the inclusion of a “PC” label on the E3 Insider listing for the game is most likely a mistake (they happen – Amazon Germany of all places has been saying GTA 5 is coming to PC for weeks).

Either way, all this is purely (and we think, reasonable) speculation. We will be glued to E3 to see exactly what does happen! It kicks off June 11.

GTA 5 to Include Microtransactions?

Electronic Arts, probably one of the most reviled publishers amongst mainstream gaming fans as it is, recently dug itself an even deeper pit of fan revulsion when it announced more future EA titles would contain microtransactions.

Microtransactions are, for the most part, the nickel-and-dime scourge of the gaming industry as we know it, forcing gamers to pay additional fees for items or services within games they’ve already paid for and should have access to in their entirety. While microtransactions are justifiable in the mobile gaming space, where games are often given away for free or nearly free, there’s little excuse for adding them in games the gamer has paid a sizable sum for, as EA already did with their console shooter Dead Space 3.


However, if you thought it was just greedy EA jumping on the microtransaction bandwagon, you’d be wrong. Activision announced earlier this week that Black Ops 2 will also include microtransactions. While CoD’s publisher Activision isn’t much higher on the gaming industry integrity ladder than EA, if at all, what this does is signal an undeniable industry shift towards DLC and microtransactions, and also raises the question of when, probably not if, we’ll see microtransactions appear in GTA games.

On the one hand, imagine the horror of having to pay real money to fuel up your ride, or to buy bullets to load your favorite gun up with. It would sure take some of the joy out of pumping innocent virtual bystanders full of lead when that lead is costing you a pretty (or dull) penny with each flash of the in-game muzzle. Granted, microtransactions would never ‘force’ you to have to pay real money for something integral to the game. But perhaps bullets would become just a little bit scarcer so as to increase the sales of them through microtransactions. This would, I think, prove to be a major detractor and outright abomination.

Also, a task should not be harder to accomplish than it would otherwise simply because a microtransaction is now in place that the company is trying to sell. In the case outlined above, the microtransaction has undeniably had a negative effect on the game and ruined, at least to some extent, the experience of the game for people that have already paid their money, and who don’t wish to plunk down more cash on it.


If, however, the content is truly optional and the game is being built as normal (and not around the microtransactions) then there could be a place for it in limited cases. Gamers will certainly still decry that those willing to spend more money have an easier or more enjoyable time with the game than themselves.  But on the other hand if their own experience hasn’t been impacted by the inclusion of microtransactions, then there’s really no reason to get overly up in arms about it. We gamers are infamous for our whining though…!

For their part, Rockstar has not made any announcement regarding microtransactions in GTA V, though they have said they would consider it in future titles. Meanwhile, publisher Take-Two Interactive has already released games with microtransactions present, including in NBA 2K13.

Take-Two Won’t ‘Sell-Out’ GTA Series

In some of its first public comments since the announcement that Grand Theft Auto 5 would be delayed, the game’s publisher, Take-Two Interactive, has came out in defense of its long development cycle. Take-Two also defended the general length of time that elapses between each instalment of the series, saying it was by design and not about to change any time soon.

Often times people ask us ‘Why don’t you come out with Grand Theft Auto every two years?’”, Take-Two COO Karl Slatoff said at a recent technology conference. “To us, that doesn’t make sense, because Grand Theft Auto, every single time it comes out, is a brand new experience. You can’t possible do that in two years. And if we did that, our product would fatigue and the franchise would degrade from a value perspective.


Now, for fans this can be seen as a mixed blessing. On the one hand, it’s understandable and even noble that Rockstar and Take-Two aren’t going down the road of selling out their series by churning out sequel after sequel, and releasing successive games that do little more than splash a new coat of paint on an old formula. It is arguable this has happened with many big series of late and I’m sure everyone recalls all the Call of Duty debate/hoopla that occurs every single time a new COD game is released. Indeed, Take-Two and Rockstar could surely pump out a GTA game every year or two and see continued strong sales

That said, TTWO themselves admit that by having such a long period of time in between releases is also self-serving in that preventing franchise fatigue keeps the demand for the next game higher, and ensures they’re getting a maximum return in sales on each investment.

However, for fans who burn through the upcoming GTA V in record time, there’s little comfort to be taken in knowing they have a five year wait for the next game in the series to be released! By anyone’s standards that has to be seen as a little excessive. After all, is the jump in progress of each game of the series not arbitrary then when there’s such a lengthy period of time between them? It can’t be that difficult to make a game far more advanced than its predecessor when it took five years for it to be baked in the development slow cooker.


Ideally there would be more of a middle ground, with GTA games being released slightly more frequently and without the overall quality of future titles being affected. If the quality of a game five years down the line is not drastically altered by the development of another game in the intermediary (and it should not be, for the technology itself would change so much during that time, that the game likely needs reworking and recoding over the years as it is), there really should be no reason not to release one more title in the middle to tide fans over.

More releases will give the impression that each title is making less of a jump, and while this will be true, we think it is also perfectly fine. If we end up with the same quality GTA V in a few months that we would’ve had if it was actually GTA VI, and we had a ‘lesser’ GTA V in between, would that really be such a bad thing for Rockstar, Take-Two and also the fans who can’t get enough of the series?

More Murmurs: PC & Next-Gen Versions of GTA 5


There’s been a fair bit of discussion lately on the platforms that GTA 5 is set to be released on. Rockstar has been copping a fair bit of flack for refusing to talk about a potential PC version of the game (which is obviously coming anyway), nor a Wii U or other next-generation version. That said however, Strauss Zelnick, CEO of Take Two, was a little more forthcoming during a recent investor call when in response to a question about GTA V potentially spanning two console generations (ie both Xbox 360/PS3 and the next Xbox/PS4) he said:

There is not one gamer who’s going to sit it out on GTA V hoping there’s something down the road that’s better.

Zelnick followed that up by saying that TTWO is “extremely well-positioned” to develop on next-gen hardware.

I mean, let’s be honest, they’re not gonna release it on the Xbox 360 and PS3 right at the very end of those system’s life cycles and then refuse a next-gen or PC release are they? Rockstar are simply concerned about cannibalizing sales on the 360 and PS3 if they do announce it for any other platform!

In other news, there is a “release GTA 5 on PC” petition on change.org that has over 153,000 signatures at the time of this post. If you’re that concerned about Grand Theft Auto 5 making it to the PC, then you may as well sign.

GTA V Release Date Could Be Announced Friday


Wedbush Securities’ Michael Pachter is without a doubt the most well-known financial analyst in the video games industry and even the smallest utterance from him is often pounced on and quoted dozens of times over… like now.

Take-Two Interactive (owner of Rockstar Games and NASDAQ listed company – TTWO) reports its Q3 2013 financials on Friday and Pachter thinks Rockstar might also announce the release date of Grand Theft Auto V at the same time.  In a research note Pachter has said:

TTWO initially provided FY:13 EPS guidance in “excess of $2.00″ in May 2011, a strong indication of GTA V’s release, but conceded that it would not ship in FY:13 last August when it lowered EPS guidance for the year to $0.00 – 0.20. Investor confidence appears shaken by repeated, unexpected, and unjustified swings in profit and loss. If Rockstar is ready to confide in Take-Two management, we may learn the launch date next week.

What that essentially means is that TTWO shareholders have been spooked by their company’s wild swings in revenue, and that in order to shore up some confidence, they might let everyone know when GTA 5 will be released (it being the most highly anticipated game in years and sure to bring in bucketloads of cash for Rockstar/TTWO).

Pachter, who’s track record is not 100% (we’ll be honest), also says he still believes a May release date is likely. This being within Rockstar’s spring release window of course.

What do you think? Is Michael Pachter the oracle or the weatherman of the video games industry?