Tag Archives: take two

You Won’t Believe The Latest GTA VI Rumor

For some inexplicable reason, the gaming community is absolutely fascinated with wild rumors and baseless speculation. Absolutely nothing – nothing – that can even vaguely resemble official, confirmed info regarding GTA 6 has been stated or released by Rockstar Games or Take Two. Certainly nothing that could be called “fact”. The only thing we know more or less for sure is that GTA VI is “a thing”.

Maybe.

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Yeah, so basically we know nothing, and yet “GTA 6” is among the most used tags in gaming journalism. The mass of pure conjecture that is reported regarding the game is overwhelming. We have had “reports” that the game may feature an even larger open world map than ever before, encompassing the entire USA (at least, the GTA stand-in for the USA), or that it would update all the cities which appeared in previous GTA games (save for London), port them to the new engine and combine them into one massive map with connecting “countryside”. Speculation regarding the lead character has also been a hot topic in the gaming press recently. Some sources claim that there will be two playable characters, one of whom will be played by renowned actor Ryan Gosling, and the other will be female. Opposing sources claim that players will be able to customize their own character’s appearance in story mode, and that the game will move in a more RPG direction.

The other main topic of GTA 6 discussion is the setting, which has a new rumor to add to the list of possible settings: 1970s Mafia setting. This particular rumor comes courtesy of the Latino Post.

The reason we are skeptical of this newest rumor is that 2K Games’ Mafia series, which is getting a new installment soon, fills this very setting, and 2K is a Take Two property, just like Rockstar… and the Mafia and GTA series are similar enough as it is.

What do you guys think? Would you enjoy a retro ’70s mafia GTA game?

Take-Two Killing It with GTA V Sales, Won’t Share Tech With Mafia III

Sales of GTA V have now passed the 54 million units mark, making it the best selling non-bundled AAA full-priced multi-platform game ever. The game’s recent sales spike is thanks to the release of the PC version of the game, which was the version released most recently.

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Rockstar attended Gamescom earlier this month, but only operated a booth in the business area of the game show, so we do not yet know what was showcased in Köln. However, it is safe to assume that alongside any new game reveals, upcoming GTA V content was also on display. This would be logical, as this longer period of time after release, despite hitting this new milestone, GTA V sales would have been on the decline… And announcing new content which is more significant than a simple influx of clothes and vehicles to GTA Online is sure to boost the game’s sales. For example, the announcement of the long awaited story DLC for GTA V’s single-player mode would definitely bring in some new customers. GTA 5 Cheats has received many comments from gamers waiting (im)patiently for this content!

It was also revealed that in the past 12 months, 30 percent of Take-Two interactive’s revenue came from GTA V related sales, and in the past 3 months, it was a whopping 60%. This means that GTA has retained its position as the company’s flagship franchise.

Despite all this, Take-Two has brought in losses this fiscal year, and we’re not talking about pocket change either. This year, the company has accumulated a net loss of $67 million, which can most likely be attributed to the hefty investments required for the development of a new AAA game (we hope!).

Some of that budgeting might have gone to the recently announced Mafia III, which will be developed and published under the 2K label, also owned by Take-Two. Mafia III will also be an open-world crime game with a focus on vehicles and violence, and is the other big GTA rival alongside Saints Row. But how much of a rival is it really, if both properties are ultimately owned by the same company? Recently Take-Two’s Strauss Zelnick has stated that despite this, Mafia III’s development will go entirely un-influenced by GTA V.

Are you guys looking forward to Mafia III, or will you be sticking to GTA V (and hopefully some new story mode DLC)?

Take-Two CEO: Potential of Consoles Remains Untapped

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Grand Theft Auto V was a massive hit on all the platforms it launched on, and while the PC version is by far the most advanced graphically and in functionality, many players were impressed with the Xbox One and Playstation 4 versions as well.

While there were some dissenting opinions (because of course there are), the idea that Grand Theft Auto V was the first “true” next-gen game. With remakes, remasters, rereleases and HD editions making up more than three quarters of the PS4’s and XB One’s library, games that players readily call current-gen are few and far between, though in recent months, a steady stream of releases and announcements seems to be patching things up. Despite this, the current generation of consoles has been getting quite a bit of flack. Gamers say that the technological leap was far below expectation, libraries are thin, certain business practices involved are underhanded and a few of the obligatory “features” are invasive.

While this year’s E3 saw both Microsoft and Sony take steps in the right direction, some people are not yet convinced. Strauss Zelnick, CEO of Take-Two Interactive, parent company of Rockstar Games, developer of Grand Theft Auto V, says that the consoles aren’t to blame. While they tried to make full use of the hardware at hand, Zelnick is convinced that not even GTA V could show off what these machines are truly capable of.

We’ve had a couple releases for new-gen, but I don’t think we remotely have seen what can be done, and that’s super exciting. And that speaks to many of our titles; hopefully all of our titles, ultimately.

Man has a point. Take a look at some of the Xbox 360’s launch titles, and compare those to Assassin’s Creed Black Flag, or the prev-gen GTA V release.

“We have yet to see entirely what the technology can allow,” Zelnick said.

Personally, I’ve always been a PC gamer, but also always wanted to jump in to the console scene, mostly due to the exclusives. While on the long run, console do end up being more expensive simply due to console games being significantly more expensive (at least where I live) and lacking sales in the same caliber as what Steam or GoG offers, but for some dropping a larger amount on a powerful PC in one go isn’t viable. While the two main draws for consoles (exclusives and couch co-op) both being weaknesses in this generation, I’m still tempted to jump in.

Either way, nothing beats the PC’s raw power, modding support and massive  library of games that never saw the light of day on consoles.

What do you guys think? Were you impressed by GTA V’s current-gen release? Do you think the Xbox One and Playstation 4 can outgrow their current limitations?

GTA 6 Rumors Begin Circulating

Welcome to the internet, the land of trolls, nontroversies, pointless political movements, and baseless rumors. Take-Two interactive recently released some sales data for Grand Theft Auto V, confirming what we all already knew – it was a massive success. The game brought in over $1 billion in profits a mere three days after launch, and has sold way over 52 million copies worldwide, as the released data only took physical sales into account, but Rockstar has stated that slightly more than half of GTA V’s sales were made digitally. These are insane numbers.

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So what is Rockstar going to be doing once they get bored of drinking cocktails on a gold-plated yacht? While saying “they’d switch to beers” would be a valid answer, a much more likely scenario is that they never indulged in the yacht adventure, as most of the income generated by GTA V will be spent developing the sequel that’s obviously coming.

While we haven’t gotten anything vaguely resembling an official announcement, various Take-Two and Rockstar employees (or the boss, in one case) of varying importance have stated that, yes, GTA IV is coming. Considering the popularity of the franchise, this is hardly surprising.

“We’ve got about 45 years worth of ideas we want to do. We don’t know what GTA 6 will be, but we’ve got some ideas.” said Rockstar North Leslie Benzies.

While the fact that everyone loves GTA V as much as they do certainly cannot be called a bad thing, Rockstar did undermine themselves a tad, since this way they will need to work extra hard to make sure GTA VI tops their return to Los Santos. Benzies said that Rockstar learned a tough lesson with San Andreas back in the day, and spend a ton of time with the concept phase of their games. GTA: SA was to feature three protagonists, much like GTA V does now, however the hardware limitations of the time were only realized painfully deep in development.

…it didn’t work from a tech point of view because the three characters need three times as much memory, three types of animation, and so on.

Considering that most of the promised major content updates for GTA V already released (Ill-Gotten Gains is minor at best, and it seems to be causing quite a bit of trouble.), players looking to the future of the franchise turn their heads towards Grand Theft Auto VI. We can be expecting more official news and info on it with more frequency in the coming months.

What do you guys want for GTA VI?

Mad Max Meets GTA V

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We’ve reported on the community’s masterpieces made with the Rockstar Editor before, but this is a gift that keeps on giving. It seems like players of Grand Theft Auto V aren’t content without topping the latest, greatest recreation of pop-culture filmography with a video even more authentic, detailed, and over-the-top.

We’ve seen the intro of Full House recreated with the video editor released alongside the PC version of Grand Theft Auto V, as well as a plethora of other notable scenes recognizable from widely liked films and series such as Breaking Bad.

The latest film to get the GTA V treatment was the wildly popular and extremely violent action flick Mad Max: Fury Road. Widely loved by critics and movie-goers alike, Fury Road is the most popular action film of this year, featuring Tom Hardy as Mad Max himself, and Charlize Theron as Imperator Furiosa. The movie places heavy emphasis on melee vehicular combat, with extensively modified and upgraded cars and trucks getting most of the action.

There is an official Mad Max game coming up that was originally slated to release in tandem with the movie, however it was delayed to September. Learning from CD Projekt Red’s example of the Witcher 3, it’s never a bad idea to delay a game for more polishing, but it does leave that fans of the movie without a game to play once they get home from the cinema.

As impatient as gamers are, the players of Grand Theft Auto V on PC decided to take the lemons and make some angry, explosion-filled lemonade. A few Mad Max fans hopped on GTA Online, whipped out the extremely versatile Rockstar Editor, and put together an authentic recreation of the chase scene from Fury Road.

Pretty sweet, right? Did you guys see Mad Max: Fury Road? If so, how’d you like it? Looking forward to the game coming out in September?

GTA V’s Fabled Sixth Wanted Star

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The elusive sixth wanted star. All Grand Theft Auto games have had six stars in the past, however, regardless of how much mayhem they caused, players of Grand Theft Auto V have only ever achieved five. Naturally, the fans were not satisfied by this. The sixth star has to be in the game, and the players have to find it.

The mystery of the sixth star is much like that of the ninth chevron in StarGate. While GTA can be crazy enough with easter eggs to send players to another universe, that outcome is doubtful. However, the discovery of the sixth star, much like the study of the ninth chevron, required unorthodox means. In the end, it wasn’t an impressive show of criminal genius that angered the authorities enough to send six stars worth of law enforcement after a player. Rather, it was more tech-savvy players digging around in the game’s code.

This following piece of code is what triggers the five star wanted level, is activated in 261 instances.

“PLAYER::SET_MAX_WANTED_LEVEL(5);”

However, there are also instances of the same line with a 6 in place of a 5.

“PLAYER::SET_MAX_WANTED_LEVEL(6);”

This occurs 58 time in the code, meaning that there are indeed ways to trigger this wanted level. But how? In previous games, the sixth wanted level usually brought with it the involvement of the military, sending tanks and other heavy weaponry against the player. With the fifth wanted level in GTA V only sending a posse of FIB after the player, it can be assumed that there is indeed a military-laden sixth level.

To find out what the sixth star summons against the mischievous player, Reddit user ClicheUsername, made use of the cheat engine to buff up their wanted level to six, and recorded the results, which are… underwhelming to say the least.

Did the use of the cheat engine alter the results? Were there originally six wanted levels, but reduced to five by time of release with a stray bit of code left in? What do you guys think?

GTA V Dev Prepares for What’s Next

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Take-Two made a massive killing off Grand Theft Auto V. Throughout three releases over five platforms, GTA V has sold nearly 52 million copies since its initial launch back in September 2013, making it up there among the most successful games ever created. The past fiscal year saw Take-Two take in earnings which beat Wall Street estimated over their heads, partially thanks to microtransactions.

Grand Theft Auto Online allows players to purchase Shark Cash Cards, giving them in-game currency in exchange for real-world money. The digital sales of GTA V, combined with the sold DLC added up to 66% of Take-Two’s quarterly revenue, as opposed to last year’s 47%.

GTA V was also the fastest selling game in the history of the industry, netting Take-Two over $1 Billion in its first three days. However, despite still being popular among gamers, the number of GTA V copies sold is dwindling, so Rockstar has to find a way to complement the sales of additional content to secure their future.

Take-Two has begun its conversion towards a digital-focused publisher, much like Electronic Arts and Activision-Blizzard, however, their switch is less graceful. Digital sales only made up 37% of last year’s revenue (most of which can be attributed to GTA V), while EA came in with 51% and A-B with 76%.

Take-Two does not have massively popular franchises with yearly releases like the other two publishers mentioned, so what do they have planned?

While it does have two sports titles with annual releases, they are hardly as popular as most EA Sports franchises. Despite this, NBA 2K and WWE do sell well, and we’re surely getting new iterations of those. Take-Two, however, is focusing more on the upcoming online shooter Battleborn, and they have a new as-of-yet unannounced IP they will be showing off at E3.

We’ll see what the future holds for Take-Two and Rockstar.

PS4/X1 Sales Bring GTA V to 45 Million Copies Shipped

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Take-Two Interactive, the parent company of Rockstar, just reported its financial results, including more strong numbers for Grand Theft Auto V. While the PS4 and Xbox One versions haven’t seen the explosive sales of the original release, they’ve now shipped 10 million copies to retailers. This brings the total number of shipped GTA V copies to 45 million overall.

With March 24 and the PC release of GTA V on the horizon, it will be interesting to see just how high that number will climb.

Activision Blizzard Could Buy Take-Two

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What company would you trust with Grand Theft Auto?

Activision Blizzard, the holding company of Activision and Blizzard Entertainment, might be interested in buying Take-Two Interactive, the company that owns Rockstar Games. On Friday, analyst Mike Hickey discussed the thoughts behind such a deal. For Activision Blizzard, it would be an incredible deal to obtain a company as successful as Take-Two.

Take-Two, meanwhile, appreciates the company’s “deep connections to Hollywood” and success with online games such as World of Warcraft. It seems Take-Two is interested in the possibility of making films based on its IPs.

Take-Two’s stock rose over 4% on the news. The fan response, however, has been nowhere near has good. In fact, it generally boils down to “No!”

This negativity is mainly because of Activision’s poor reputation among players, due to issues such as its annual Call of Duty releases. Blizzard is viewed favorably, but due to the nature of Activision and Blizzard’s merger, the company kept more of its autonomy than Take-Two might if it was acquired.

Do you think it would be good or bad for Activision Blizzard to buy Take-Two? Do you think Take-Two would accept an offer? Let us know in the comments, but before you panic, keep in mind that most of this is based on Hickey’s analysis. No formal offer has been made yet.

High Sales of GTA V Lead Take-Two to Nearly $2 Billion in Revenue

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It’s not exactly a secret that GTA V has been a successful game. The latest addition to its success is the announcement, taken from Take-Two’s earning report for the third quarter of the fiscal year 2014, that 32.5 million copies of GTA V have shipped since it was released. While copies shipped don’t equate to copies sold, the game earned approximately $1 billion in only the first three days after its release, and NPD’s data says it was the highest-selling game in 2013.

To put the numbers in even better perspective, Take-Two pointed out that the entire NBA 2K series has only shipped 35 million units. That means GTA V alone has almost shipped as many units as a 15-game series. Pretty impressive.

Additionally, Take-Two’s report showed that they had a net revenue of $1.86 billion in the quarter. Sales of GTA V led the way, with NBA 2K14 and WWE 2K14 also bringing in strong sales. In particular, NBA 2K14 shipped over 5 million copies. While that doesn’t come near GTA V’s impressive number, it is the best-selling game in the series.

Digital sales brought in $132.8 million, a 42% increase from the previous fiscal year’s third quarter. The GTA and NBA 2K series made up a significant chunk of the digital sales as well, along with Borderlands 2 and Bioshock Infinite.

Take-Two’s CEO, Strauss Zelnick, also mention that they have numerous games in development, “including more than 10 unique titles for the next-generation consoles.” Could this be a tease for GTA V on Xbox One and PS4?

We can’t be sure yet, but whether it is or not, Take-Two has a number of successful, exciting franchises, and we’ll be looking forward to what they have to offer in the future.