Tag Archives: realism

Calling All Fun Police: Give GTA V Some Traffic Laws

GTA V is well known for its high speed chases, high pedestrian death toll and abundance of criminal activity. However, after a while, breaking all those laws can become tiring, and the dedicated GTA modding community is keen on ensuring that even if that happens, you do not become bored. Be it with additional game modes, silly conversions, or total conversions, the modding community is never without an idea to mix up the game.


GTA V, like all GTA games before it, has a rather liberal take on traffic laws and their enforcement. If you’re the kind of sadist who likes extreme realism and plays with the sorts of thing such as the engine overheating mod, then this is truly for you. The Traffic Laws mod continues the proud lineage of mods with extremely self explanatory titles. The mod adds some scripts to GTA V which causes you to acquire wanted stars for breaking traffic laws and going over the speed limit.

In the current version, there are a few infractions which will win your the ire of the authorities, which is a large leap considering the total of *one* infraction present in the release version. Currently, driving against the road side, driving on pavement, running over someone, crashing into a vehicle and finally, as previously mentioned, going over the speed limit will each grant you one wanted star.


You are free to edit the speed limit in the .ini file, and having different zones with different speeds is a feature coming in an update soon. Some commenters have been suggesting some further features, such as adding running red lights as an infraction, with someone suggesting something which is geared more at Rockstar – how about police trying to pull you over or arrest you as opposed to immediately being all kill-happy?

Are you guys into extensive realism in GTA V?

Watch GTA V Played On A Motion Simulator

Modern AAA games strive to be as realistic as current technology allows, with the biggest publishers and devs going so far as to invent newer and newer tech to make their games ever more immersive and life-like.

The focus in the endeavor to create realistic games is usually placed on the visuals. As time goes on, games feature greater and greater graphical fidelity, with higher resolution textures, more polygons, and better animation. Another big factor is immersion, and the given game’s physics engine is a key factor here, because if the character falls in the opposite direction of the push, no level of graphical fidelity will make it look realistic!


That said though, software can do only so much. No matter how many individual strands of hair are animated on the hero’s head, no matter how smoothly the blades of grass sway in the breeze, no matter how closely the blood spurting from the neck of the hundredth orc adheres to liquid physics, you’re still just sitting on a couch with a controller in your hands.


The guys over at Force Dynamics want to change that. Motion simulators with tactile feedback are hardly and innovative, but what Force Dynamics has done with their 401cr models is truly a step forward. While the motion simulators of the past were severely handicapped, and their limitation caused extremely jarring movement, the 401cr has a full range of motion and is considerably smooth. The team demonstrated what their machine can do by playing none other than GTA V, displaying its versatility by driving several of the in-game vehicles, including a jet ski, as well as getting on a roller coaster. Also, since this is GTA, they got into a police chase. Running over innocent pedestrians has never been so realistic!

Any of you guys dream of playing GTA V using a motion sim?

Add Another Level Of Realism To GTA V With Engine Overheating

GTA V has achieved a level of realism seldom seen in gaming, regardless of how advanced AAA games have become of late. There’s the extreme attention to detail, the inspiring player freedom, the wide range of activities available, the amazing visuals, and the realistic tone and atmosphere. Sure, GTA V has plenty of game-y mechanics, and the story and writing are obviously satire with over-the-top set pieces. The whole thing really is far out, but still firmly grounded in realism.


Well, realism is kind of a fixation for the gaming community (something which absolutely baffles us. The point of gaming is escapism. Why do you want it to be realistic?), and the level of realism in a given game has become a marketing tool. However, it isn’t just the AAA devs who are trying to make their games more realistic, but the players as well. While obvious examples of this are the various graphical mods which claim to be photorealistic, some modders are attempting to put a little more of our real world into GTA V by way of game play features and mechanics.


This following mod really is geared to the “hardcore” realism players, as it actually subtracts from the game’s fun factor. But hey, it turns out that some of you guys like this sort of thing, as attested to by the over 2 hundred downloads.


It is a simple mod, called Overheat & Degradable Vehicle. Basically, if you push your ride over the 100 km/hr mark, the engine will begin to gradually overheat. If you keep going strong with an overheated engine, you vehicle will being to take damage over time, and once you’ve went below 90%, the heat sensor will get borked. Your tires will also get eaten up by the asphalt if you’re not careful, which can lead to a puncture.

Are you guys into this level of realism in GTA V?

GTA V Never Looked This Good

Some time ago, the race between the various authors of GTA V graphical mods was heated. ENBSeries, SweetFX, Gionight and Toddyhancer all threw their best works up on the web and gained serious reputations as graphics modders. Enough time has passed though, and we’re now able to settle the score once and for all, and whose work is the best.


Of the four big runner ups, ENBSeries has the longest history, having been released for several games. SweetFX and Gionight followed closely, with a similar approach. Toddyhancer was popularized most recently, being lauded as making the game “photorealistic”. While this claim was (obviously) a tad exaggerated, the mod is extremely impressive.


It was about time for these mods to catch up to the seemingly miraculous iCEnhancer mod for the previous installment in the series, GTA IV. The ENBSeries base has been used for graphical mods by several users, who modified it to their personal specifications. Now SweetFX is getting the same treatment, however on a professional level.


Enter ReShade, a new, universal and generic post processing and graphical enhancement tool based on SweetFX’s framework. This tool can be used to add an extensive range of adaptive post processing effects to almost any game.

Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more …

The team decided to demonstrate the tool’s capabilities using GTA V as a testing platform. The images we posted here do contain jets which were modded in, but they weren’t pre-enhanced, and everything else in the shots is unmodified beyond the use of ReShade. Even more so than Toddyhancer, this particular GTA V graphical mod has propelled the game even closer to photo realism, however you’re going to need a beast of a machine to get decent framerates while playing with this baby active.

Which GTA V graphical mod takes the crown in your opinion?

GTA 5 to be more realistic says producer

Since the release of the official trailer for GTA 5, Rockstar really has been quite discreet in terms of discussing possible developments for the game. However, more and more information is leaking by the day and using it we can slowly (but surely) start to get an idea of what the next release of GTA will be like.

First of all, we know by now that the game will take us back to San Andreas, which is great news for fans of what many/most? consider to be the best GTA game made – GTA: San Andreas.

We also know that the action will take place in the city of Los Santos, which is essentially a replica of the city of Los Angeles. And we already know that Rockstar’s has some experience working with the Los Angeles landscape, as it was the setting of the L.A. Noire, a game set in mid 20th century Los Angeles.

According to various sites, players will also have the option to play as multiple characters in GTA V, which would be a great addition to the game. PSP versions of GTA that were released after GTA 3 and Vice City all allow players to play as multiple characters, so this means the option to do so in GTA 5 is certainly not out of the question.

GTA 5 Convertible

Plus, people who’ve bought GTA IV and the two downloadable episodes had the option to play as Luis Lopez, Nicco Belic or Johnny Klebitz, which are further hints that you could be able to live more than one life in the next version of GTA. Each player had its own very distinct storyline and missions, and the feature would be a great way to add longevity to GTA 5.

Leslie Benzies, one of the producers of the series, has said that there will be more emphasis on the character’s physiology in GTA 5. He stated that what made San Andreas such a unique game was not the action or the ability to explore such a rich and diverse environment, but the changes in the character’s physiology. For instance, your character would become fatter and less agile if he ate too much and would become stronger when he went to the gym.

According to Benzies, this is what made the gaming experience so engulfing in GTA San Andreas and it is why the team decided to really push the idea to the forefront and expand on the concept. This could be a good thing for GTA V as long as the realism factor doesn’t affect the gameplay too much.

In GTA San Andreas, maintaining your character was pretty simple. All you had to do is go to the gym, press a few buttons and you were done. But in this version, it is expected you will have to train each part of your character’s body, do things such as cardio to maintain your stamina and even wipe off the equipment when you’re finished! If this is done properly, it could add a whole new dimension to the game. Continue reading