Tag Archives: map

GTA Trail Guide for Off-Road Mountain Climbing


Reddit user TezzaMcJ has created a visual off-road trail guide for the areas in GTA V around Mt. Chiliad. It includes a map of the area, with the main trail labeled, a list of vehicles that work the best, and numerous trails marked according to difficulty.

If you’re interested in giving it a try, you can use the guide to quickly tell which routes have beginner-level difficulty, which have intermediate, and which have advanced. It also includes paths for limited cars, paths that haven’t been completed, and “extreme terrain,” all clearly marked.

Check it out and see what you think!

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Sandbox from Halo 3 Map Created for GTA Online


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As a follow up to the Call of Duty: Black Ops “Nuketown” map created by one gamer for GTA Online, someone has now gone ahead and re-created the “Sandbox” from Halo 3 on the Xbox 360.

Unfortunately the only preview image we have is pretty small, but as you can see the creator has done a pretty good job. For those of you who don’t know, the Sandbox map was intended by Bungie to be used as a sort of test map (ie a sandbox…) which players could then edit further to create their own custom maps for Halo 3.

If you want to try this one and re-live some of the Halo glory days (even on your Playstation 3) then just hit this link to check out the map at Rockstar’s website.

Black Ops “Nuketown” Map Created for GTA Online


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The newly released content creator feature for GTA Online is still in beta, but that hasn’t stopped thousands of gamers from taking to their consoles and designing some pretty cool jobs, just like this one which is based off of the Nuketown map from Call of Duty: Black Ops.

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The “Nuketown for GTA Online” job is a deathmatch and has been designed to look as close as possible to the original Nuketown map from Blops. The job’s creator, “Creeative” (very suitable handle) has said that the scale of the GTAO version of the map is a bit larger compared to the original, and that it also has a few extra houses.

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In terms of accessibility to landmark features, you cannot enter any houses, but will be able to make it into garages and on top of rooftops, and can get into backyards. On the weapons side of things you’ll start the job off with an Assault Rifle and then be free to search for additional MGs, Pump Shotguns, Grenades and Sticky Bombs that are scattered around the map.

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Here’s the link to the job on the official Rockstar site. It supports a maximum of 12 players (6 versus 6) and there is a time limit of 10 minutes. If you decide to play this job, let us know what you think!

Amazing GTA 5 Map Size Comparison, New LA and Oz Marketing Pics


This post is a bit of a mish-mash of sorts, but with all the Grand Theft Auto V hype, news and opinion currently taking over the internet, with though it was time to start cutting down on the extra noise…

GTA 5 Map Size Comparison

First off we have this new GTA V map size comparison video made by the same guy that created the animated GIF we posted about (and is in turn based on the leak of the game map).

Using the new “character switching” feature/ability in GTA 5, the creator gives us an amazing insight into just how big the gaming world in GTA V is, how easy it is going to be to get lost, and also how hard/impossible it might be to find someone (the city is big, but the desert is bigger).

Anyway it’s a great piece of work so kudos to ‘Leobc’ for creating it.

GTA V Marketing Images

We’ve made multiple posts on Rockstar’s marketing efforts for Grand Theft Auto 5 and just how impressive/substantial they are, and these next two shots only prove that point further.

First up we have this photo taken of the Los Angeles downtown skyline. Notice that one thing that sticks out like a sore thumb!? Thanks Armgerm for the shot.

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Secondly there’s this photo taken of an entire tram emblazened with GTA V graphics – most notably “Beach Girl”. And yes, trams are a big part of the public transport system in Melbourne, Australia. Thanks JCXtreme.

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PS: We’re at the five day mark – not long now!

GTA 5 Map Leaked, New Screenshot


Warning: this post is technically a spoiler, but we’ve decided to post it since the map is going to be EVERYWHERE you look in the next few hours anyway. If you don’t want to see the map of Los Santos and Blaine County, don’t read any further. Instead just look at the new screenshot we’ve embedded below and carry on…

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Onto the map… The BradyGames Guide for GTA V has been shipped to stores and unlike physical disc copies of GTA 5, security for this product doesn’t seem that tight. There’s information from it being leaked absolutely everywhere. One of those things is the much-anticipated and talked about map of Los Santos and Blaine County. Now we finally get to try and estimate the true scale of the gaming world that Rockstar Games has created. You won’t be disappointed… Click for a full size version!

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A Closer Look at the GTA 5 Map – Los Santos


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If you haven’t yet seen the map of Los Santos for Grand Theft Auto V, this is it. Take a good look. Remind you of anything..?

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Given the GTA V logo is very much styled as a bank note, we think the link to George Washington and the quarter is intentional (MONEY!). Other theories are that it might be Professor Farnsworth from Futurama, Abe Simpson, or even Homer Simpson (possible, but there is zero actual link with those characters to GTA 5).

What do you reckon?

GTA 5 Fan Map Offers Glimpse of Possible Los Santos Layout


A massive fan undertaking several weeks ago on the GTAforums led to the creation of a map that could give gamers an early glimpse at the general layout of Los Santos; and further whet their appetites to rain carnage down upon the virtual city.

How the map was created with such limited details available concerning the game is rather impressive. Essentially every known screenshot and trailer released for GTA 5 thus far was pored over. Where some context was given to the location of that image, they used it (most notably the landmarks that could be seen in those images) to extrapolate where that location would be in the world of Grand Theft Auto V. Put it all together, and you have a map that could very well offer a realistic outline of what Los Santos will look like – but don’t go learning every street, turn and alleyway just yet, there is going to be some errors!

GTA V Fan Map

Those major landmarks that were used, which can be seen in many in-game images released to date, are the Vinewood sign (think Hollywood sign and you’ll get the idea), the mountains, and the rivers and ocean. Based on the location of the image, and the approximate distance to those visible landmarks, these dedicated fans could build a cityscape with a scale that should be somewhat reminiscent of the final version, though many details are missing, and many minor details won’t be correct.

One possible fault with the map is that while the layout may be accurate as far as how locations are generally situated, the overall scale of the city seems to be rather small compared to what the actual size should be (if the world is as massive as Rockstar is claiming). Granted, there is far more than just the city making up the world, but also mountains, pastures, a large prison complex, a small inner sea, as well as other as yet unrevealed locations. All of these are mapped as well, though with much less detail and far more speculation than the city itself, given the lack of screens depicting those areas.

Whether or not you have any interest in the potential map, it’s absolutely worth checking out if for no other reason than it contains the majority of the screenshots and trailer images released thus far, in tiny bite-sized chunks. They even link to where those images should be located within the game world, giving you some insight into how the map was formed, and letting you be the judge of the images and locations yourself.

All said it’s an impressive piece of work by a group of extremely dedicated gamers, who clearly can’t wait for Grand Theft Auto 5, just like the rest of us “not quite so passionate as to build a fictional map of a fictional city” fans!

GTA V Too Big For Its Own Good?


It was several days ago that Rockstar gave all us rabid GTA fans a nightstick to the gut when they announced the delay of Grand Theft Auto V from late spring/early summer to September 17. This is, of course, nothing new in the videogame world. More than any other form of media, videogames are prone to delays for numerous reasons.

Bug testing/quality assurance is a common one. Games are vast jumbles of code, and that code doesn’t simply write itself (in fact, we’re still waiting on someone to write some killer code that will write its own code!). What’s more, you also need to make sure everything is structured and performs as one would expect. Bug testing often uncovers hundreds of little errors or inconsistencies that require fixing, then the whole process has to take place again to ensure those fixes haven’t interfered with something else.

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In other cases, developers are simply over-ambitious in determining the time, manpower, and resources it will take to see their creation brought to fruition. All it takes is a delay in one department to hold up work in other departments, potentially bringing the whole thing to a grinding, screeching halt.

Then there are developers who are simply not satisfied with their work and want to add more and more gaming goodness to their magnum opus (kick-ass game). This is a challenge every good developer faces, as it’s a rare occurrence that a company is ever completely satisfied with what they’ve wrought. There is always more that can be done; more content, more refinement, more secrets, more anything and everything!

In GTA V’s case, it’s probably safe to assume that the delay is due to a little (or a lot) of all three. Of the three however, the latter is the most likely cause of the extended development time. And while that’s certainly noble, it raises the question of GTA V is perhaps a little bigger, and a little more ambitious, than it really needed to be.

The world will be gargantuan, and in fact larger than the worlds of Red Dead Redemption, GTA IV, and San Andreas – combined! While you wrap your head around that (and it may take a while), consider also that there will be more vehicles than in any other GTA game, that you’ll be able to control three different protagonists and switch between them at will, and that you’ll be able to take those three heroes underwater, for a swim with the fishies (a literal one this time).

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Variety may be the spice of life, but bigger is not necessarily always better (I’m not gonna touch that one).  Does it really improve the game to have such a massive world? Or could it in fact even be a detriment to getting around, finding things, and completing missions? Do we really need three different characters to play? For a feature that is probably adding significantly to the development time, is that really going to improve GTA V in any meaningful way?

New features are great. More and more of everything is great. But eventually a point must be reached where the developers need to say “we’ve made a great game, now let’s get this baby in the hands of our waiting customers”. Sadly that point hasn’t been reached yet, and all we can do is hope that the delays are really worth the wait. To finish with an overused cliché – only time will tell!