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GTA Online Stunt Race Creator Available Now

The update to GTA Online that has spawned about a month’s worth of DLC has finally been released in earnest – as the update you’re all downloading right now attests. The Stunt Race Creator is now available, allowing players to build their own death-defying courses with all of the new props seen in the official maps released with Cunning Stunts and its two mini-updates.

However, as we’ve all suspected, the update brings with it some additional content as well. Even the new Creator contains some previously unannounced features and a massive wealth of props not seen in Cunning Stunts, and GTA Online has also received a new Adversary Mode too.

The update to the Content Creator was announced back as the beginning of Summer alongside the pretty divisive Further Adventures in Finance and Felony. This announcement followed a period of few and small updates leaving the community hungry for more content.


The concept was first introduced as a straight overhaul of GTA Online’s Content Creator, which remained pretty much the same ever since it was launched. The idea was to expand it with general props and tools, which in turn was spawned by the need to fix a bug.

Seeing as many of the features of GTA Online are pretty much left untouched unless direct intervention is necessary, Rockstar probably thought “well if we’re cracking it open anyway, might as well throw in some more props and features”.


The particular issue that made altering the Creator necessary was that after a given patch, for some odd reason stacking props or placing them close together caused a bug wherein the player character could fall through the floor and below the map. This forced Rockstar to disable prop stacking.

However, prop stacking proved to be a pretty important feature, seeing as it was essential for the creation of “parkour” maps and its removal resulted in several designs being impossible to create. The options became pretty limited. The community was a tad ruffled by this and have been asking for the feature’s return ever since.


Well, now it’s here. The Stunt Race Creator which is now available has brought it back with some more features to boot. A few of these were discovered in advance through data mining, including a sound-effect prop and the ability to edit and remove props which were part of the default GTA 5 world map.

A total of 250 new props have been added and the features and tools of the Content Creator to make the user experience more streamlined and convenient. The prop-stacking feature has returned as promised and (hopefully) no longer causes that bug where players fall through the texture of the map into the Blue Hell below.


With the Creator having been updated in this manner, you can expect hundreds upon hundreds of new custom races to pop up in the game alongside the 27 official Stunt Races that were introduced via the three updates running in the theme of Cunning Stunts.

Obviously, with 250 entirely new props and a whole new UI to wrap your heads around, even veteran Content Creator users might find it hard to master the feature. As such, Rockstar has put together a few useful guides for you to use, such as an extensive quick-start guide in PDF form and a series of more in-depth guides being posted to the Social Club.


Rockstar is also teasing the inevitable Rockstar Verified Stunt Race Contest, wherein aspiring master map makers can enter their best creations. The winners will probably be rewarded with some physical merchandise much like in the Rockstar Editor contests. Some custom GTA Online jobs have been featured on the Newswire, though those were not related to contests.

The update also brought with it an all new Adversary Mode. In spite of the GTA community having a general aversion to these Modes, Rockstar seems to love making them. There are a few which are well liked by the community like Sumo and Slasher, but many Modes aren’t too well liked.


However, the recent Power Play Mode ended up achieving wide-spread renown, somewhat restoring the prestige of Adversary Modes. Rockstar is trying to replicate that success with yet another new Mode, this time running in the theme of CEOs with an objective that could easily be a VIP challenge.

Entourage features one team of Bodyguards defending a VIP against an opposing team of Assassins. The Bodyguards must ensure the VIP reaches the destination alive, while the Assassins need to kill said VIP, naturally. This is pretty by-the-book as far as Adversary Modes go, which used to be GTA Online’s way of experimenting with gameplay mechanics that were more “far out”.


Entourage comes with an added level of difficulty, as only VIP knows where the Extraction Point is. The VIP also knows the locations of all Assassins, making communication essential on the Bodyguard team, otherwise the protectors won’t even know where they need to go. That said, it’s not like the VIP is defenseless, as they will be both heavily armed and armored.


The release of the new update also brings with it a new event week, focusing on the new content. Until the 11th of August, playing the new Adversary Mode Entourage will net you double RP and GTA $. To string up more rounds of the game, just select the Event Playlist featuring all of the Entourage maps.

A few – and by that we mean a total of 2 – discounts are also accompanying the event, since they always do. Both are offering a 25% price cut on various Cunning Stunts customization options. Both clothing items and tattoos introduced in the latest DLC will be cheaper by the stated rate.


In case this, alongside the 27 Stunt Races and 21 cars added in the past three updates aren’t enough to keep you occupied, don’t fret, as Rockstar will be bringing a long-requested DLC to the game. While this hasn’t been confirmed, some pretty reputable people have posted what seems to be evidence of none other than a Biker DLC being on the way.

If the info turns out to be true, GTA Online will be getting a massive amount of Biker themed content, including a number of new missions running in the same vein as the CEO and VIP missions, suggesting that being the member of a Biker gang will be similar to CEO status. It will have its own set of rules, restrictions and advantages for those who wish to take part in the new mission types.



A new customizable garage is also coming to GTA Online as it seems, alongside an increase to the limit of how many properties you may own at any given time. This will come as a breath of fresh air for the car-collectors out there, who ran out of garage space like 5 updates ago. Some other content, like customization items, vehicles and even what looks like it may be a VIP challenge.

Have you already tried out the features and new props of GTA Online’s updated Content Creator? Will you be creating a race for the upcoming competition?

GTA Online Becoming A Chore? Go Ascetic.

GTA Online is a game that is often praised for the massive amount of items, vehicles, customization options, several apartment types and styles, weapons and all kinds of other things you can buy in game. On the flipside, GTA Online is a game that is often criticized for the cost of items, vehicles, customization options, several apartment types and styles, weapons and all kinds of other things you can buy in game. Tough, right?


Earning large amounts of cash relatively quickly in GTA Online is notoriously hard. Many techniques have been discovered, optimized, perfected and shared over the years which allegedly increases the efficiency of your money acquisition. These techniques include grinding the Pacific Standard Heist with the assistance of the kuruma glitch, or repeating the same two VIP jobs in rotation because that minimises downtime due to cooldown.

If you really want to make cash quickly and efficiently, it will come down to math and repeating missions. You’ll be checking your performance based on how much cash an activity provides or how much you earn in an hour. Your perceived “enjoyment” of the game will warp to become dependant on money. Your GTA Online sessions will become necessary to secure a steady income.


Do this for long enough and GTA Online will become a chore. A day job. Something that you feel like you have to do instead of playing for fun. This will wear away your enjoyment of the game and eventually make you dread your second job that you need to perform on the couch with a controller in your hands.

So what to do when this happens? What action should you take when you realize that you’re no longer having fun with the game because you became so fixated on money?


Well, there really are two things you should do. Something you shouldn’t do, however, is quitting the game. GTA Online is an ever expanding and well crafted online experience which gains new content boosts every now and then.

Rekindling the fun in GTA Online at this point is simple: stop caring about money. That’s it. You don’t need the biggest yacht (granted, you don’t need the biggest yacht anyway since the middle one is the best overall), you don’t need the most expensive apartment. You don’t need to own the X80, especially not alongside a host of other expensive cars that you’ll never drive (unless collecting cars is your thing. In that case, we feel your pain).


You definitely don’t need that gold-plated Luxor which basically doesn’t do anything. You don’t need every fully customized Lowrider. If you start caring about how much you enjoy a given job without looking at how much you earned once it’s over, if you hop into a few Adversary Modes, if you have fun with the wacky stunt races, GTA Online will regain its fun factor.

And really, it is a bad thing to waste. GTA Online is chock full of entertaining content which isn’t there to facilitate the game being a chore – it’s there for you to enjoy. If you look at the current landscape in terms of high-population online games supported by AAA developers, you’ll see that this game firmly sits in the upper echelons.


Alternatively, if the whole “stop caring about money” thing doesn’t work out for you, there is always another alternative. Rockstar is offering its players the chance to decide what’s worth more to them: time or money? If people choose time, then they can save precious hours by purchasing Shark Cards, which net players in-game currency in exchange for real money.

Have you ever felt that your GTA Online sessions are more like chores?

Solo Public Session In GTA Online: How To

Are griefers blowing up your crates in full public sessions constantly? Are your precious investments which cost several thousand in GTA $ going up in smoke because some asshole won’t quit? Are your associates simply not enough protection to deal with all the bastards who find their way Online? Bothered by the fact that you can’t run buy and sell missions in private or crew lobbies?


Further Adventures in Finance and Felony, the biggest GTA Online DLC to date, launched last week. Practically bursting with new content, the update introduced a whole new layer to gameplay, allowing players to become CEOs of their own criminal organisation.

A host of new missions, centered around the theme of buying and selling black market goods while protecting your convoys and warehouses, offered players a new way of making money. There was an initial investment, of course.


Some players managed to blow astronomical amounts of cash when the update dropped and were disappointed they didn’t turn a profit within a few missions. This and other “issues” did turn the public response a tad sour and the over-eager ban distribution on the part of the new anti-cheat system didn’t help.

However, all it takes to get the best out of Finance and Felony is to do things right – or, in this case, do things different. Going around game mechanics by fiddling with your router might seem too meta to some. Even so, sometimes you might just get fed up with losing thousands of dollars worth of crates to some jackass in a Hydra.


Want to be in a public session all by yourself, but for some inexplicable reason suddenly those random glitches which seemingly kick everyone from your lobby have ceased at the exact time that you actually needed them?

Worry not! Getting into a private session all on your own in order to avoid the griefers and various connection issues brought on by the dodgy internet connections of other players (which affects you because of the peer-to-peer server architecture) is pretty simple.


Depending on what platform you’re on or how you’re connected to the internet, there are various ways of kicking everyone from your session – of course, in reality, they stay in their communal session and you will be booted to a public session of your own, but let’s keep terminology simple.

Naturally, the first step of this is to actually get into a public lobby. Once in, you’ll need to go to your corporate headquarters which keeps you in the same session, but a separate instance.


Now, you have different methods available. You can either fiddle with your modem’s coaxial cable, disconnecting and reconnecting it quickly, or you could unplug the DSL cable from your router for a few seconds and plug it back in.

Coaxial Cable
DSL Cable – not to be confused with the wider ethernet cable!

Alternatively, if you are using Wi-Fi, instead of connecting directly, you should use your smartphone to create a portable hotspot, connect to the Wi-Fi with the phone and to the phone with the console. Then, either turn off Wi-Fi (not the hotspot) on your phone, or switch to mobile data.

Then again, seeing as GTA Online isn’t actually bandwidth heavy, you could simply use mobile data for playing anyway and switch it off and on again while in your HQ.


All of these methods will boot you into a public lobby of your own. Take note that waiting too much in between re-plugging cables or turning your internet back on will simply disconnect you from the game entirely. In some cases, simply changing your NAT settings will also achieve the desired result, but that is a bit of a gamble.

If you’re using cable internet, then unplugging the ethernet cable on consoles will simply disconnect you from GTA Online, however on PC this method allows you to enter your own public lobby. Another option is blocking port 6672 using Windows Firewall, however this is a toss-up between getting your own lobby or getting kicked.


Depending on routers, you can also manually restrict internet access for certain IPs. This works for all platforms, you just need to restrict the IP of your device for a few second and voila, you are in your own GTA Online session.

Some players also suggest simply switching to free-aim. You need to get into singleplayer GTA V, set free-aim as your preferred aim method and switch back to Online. Only a tiny fraction of the community plays free-aim anyway and barely any of them are griefers.


GTA Online’s griefer problem is an affliction of the community, not the game. Bored idiots who can only entertain themselves by ruining the fun of others with (granted, poorly balanced) vehicles really can’t be blamed on Rockstar here.

Have you had any luck running delivery missions in populated public GTA Online lobbies, or do you stick to those where you are alone?

GTA Online Week Long Event Announced

Thanks to a small news leak, we knew this was coming.  With the Be My Valentine event just having ended on the 18th, Rockstar wasted no time kicking off the next one. GTA Online occasionally is graced by weekend and week-long special events, usually commemorating a holiday or DLC launch (same thing for some of us, right?). As acquiring cash in the game is notoriously hard, these events often offer players with a chance to gain twice as much in-game currency via doubling the GTA $ payout on certain jobs.


The event that launched yesterday, Friends in High Places, focuses on the game’s Contact Missions. Through GTA Online, as you level up you encounter various figures of Los Santos’ seedy underworld. These characters will be handing out your missions, and you may remember them from the single player campaign.

Each day, a different contact’s missions will be rewarding players with twice as much RP and cash when completed. The event started off with Simeon and Ron in on for today. Following them while the event lasts is, in order, Trevor, Martin, Lester and Gerald. On the last day of the event, meaning next Thursday, all Contact missions in the game will yield double rewards.


Each day also features a different discount, except for Simeon’s day, where his special import/export requests also pay out double. Today, Blazers cost half of their original price. Tomorrow, seeing as Trevor will be the special contact, Jerry Cans will be 50% off. As you can see, the additional discount is always in some way related to the contact in question.  On Monday, Stilt Houses will be discounted, Lester’s Services on Tuesday and finally Micro SMGs/Machine Pistols on Wednesday.  Ammo, grenades, sticky bombs and body armor is also discounted during the whole event.

Which GTA Online contact’s day are you looking forward to the most?

How The Hulkbuster Iron Man Armor Arrived for GTA Online

JulioNIB is a well known name around these parts. He has adapted the iconic vehicles, gadgets and weaponized humanoid exo-skeletal armor suits of previous GTA games and other intellectual properties. He’s responsible for the addition of the legendary jetpack (of GTA: San Andreas fame) that players have been looking for in GTA V since it launched. The fabled jetpack is allegedly the reward for unraveling the mystery of Mount Chiliad’s strange UFO phenomena. Julio’s other famous creation of the Just Cause 2 grappling hook, giving players an all new method of traversing Los Santos and Blaine County. Most recently, the Brazilian modder has magicked the Mark III Iron Man suit into the world of GTA V, allowing players to fly around, send cars into the air with a single punch, and fire the suit’s signature unibeam.


Now, Julio has delivered an upgrade to the Iron Man mod, by releasing a separate mod for the massive Hulkbuster armor, as seen in Avengers: Age of Ultron. This variant of the iconic red-gold exo-suit is extremely bulky and heavily armored, as it was designed to be deployed against the Incredible Hulk in the case that he goes out of control, which happened in the film, where it is shown that despite Tony Stark’s best efforts, the special armor still had difficulty in subduing the green beast.

The GTA V version of the armor is significantly smaller than its big-screen counterpart, however it still proves to be an imposing sight among the squishy mortals of Los Santos. The Hulkbuster armor can fly, fire volleys of missiles, pick up and throw vehicles, and slam into the ground from the air. It is also extremely durable, since the thing is designed to go toe-to-toe with the freaking Hulk. If you feel like you’re in the mood for a bit of wanton destruction, then this is the mod for you! Will you be trying out the Hulkbuster in GTA V? Let us know!

GTA V Hits 54 Million Sales, Best Game Ever?

The most recent sales data on GTA V stated that the game has sold a whopping 52 million copies, but now Rockstar’s blockbuster has managed to hit another sales benchmark. TakeTwo has revealed that the number of GTA V copies sold has reached (and passed) the 54 million mark, which is a mindbogglingly large number when it comes to video game sales. Most of the new sales are coming in from the PC versions of the game, as that is the platform where GTA V launched latest. The PC version of GTA V is considered by many to be the “definitive” iteration of the game thanks to the immense visual upgrade over the console version because of hardware capabilities, as well as the inclusion of the Rockstar Editor and modding “support”.


In other news (or should we say non-news) despite the rumors surrounding the upcoming DLC that the recent week-long events have been building up to, Rockstar has yet to make any announcement regarding the content update or the existence of any Story DLC in the pipeline. The announcement of the new sales benchmark would have been a great chance to announce the new DLC, as such announcements always boost sales temporarily. However, considering that GTA Online content updates are entirely regular, the reveal of single-player DLC would be groundbreaking, and would surely make sales spike.

Certain rumors, though most of them baseless, have already began to circulate about the potential sequel, GTA VI. Considering we have chatter about the next game in the series, it would be about time for Rockstar to reveal what they have in store for the GTA V era’s future, or whether or not they even have any plans for single-player DLC.

Do you think story DLC really is under development, or is Rockstar focusing 100% on GTA Online?

New Batch Of GTA V Custom Jobs Envoke Old Rockstar Games

As we all know Rockstar does a good job promoting some of the best player created jobs for GTA Online. They’ve made posts on the Newswire about jobs in the theme of previous, well-known Rockstar properties other than GTA, and they’ve posted about player-created missions around the Fort Zancudo and Los Santos International Airport areas. Now, Rockstar is once again bringing the community’s attention to some fan-made jobs which evoke old games that were developed and published by Rockstar. However, this time, they’re reaching further into the past. The three franchises up on offer in this batch are Midnight Club, Smuggler’s Run and Manhunt.


The Midnight Club themed missions are obviously about getting in a car and going faster than anyone else who got in a car (basic, right?). On PC, GTA Online players will partake in a point-to-point race titled Midnight Club: LA. To keep the feeling just right, make sure your vehicle class is set to super and the stars are shining in the night sky. Xbox players can also enjoy another P2P race called The Midnight Club taking them to new heights at its end. Playstation players can treat themselves to the lap-based “The LS Midnight Club III” race meanwhile.

Those among you who are thirsting for some blood will enjoy the Manhunt themed missions. PC players will visit a harrowing abandoned warehouse where they and their friends will duke it out in a Last Team Standing called Twisted Warehouse. Xbox players of GTA Online will partake in the Manhunt LS deathmatch, taking place at a construction site. Playstation players will slash and chop their way to victory in the melee-only Manhunt deathmatch.


Reaching back farthest of the three games, the Smuggler’s Run missions will have players play fast and loose with traffic rules. Players on PC will pick from several vehicles and hit the road in a point to point race. Xbox players will need to capture a briefcase from an enemy team. On Playstation, GTA Online players will partake in a lap-based race.

Will you guys be giving these jobs a go?

Rockstar Carpet-Bombing Users Of FiveM GTA Online Mod

Rockstar has been known to respond quickly against modders of GTA Online. Following the massive sledgehammer-to-the-face that was version 1.28’s anti-cheating defenseban

Rockstar has responded by dropping the moderation-equivalent of a nuclear bomb. Yesterday, pretty much everyone who was in any way, shape or form affiliated with the FiveM mod was banned from the Rockstar Social Club. This included the creator of the mod, users of the mod, and even the moderators of the GTA V PC subreddit.

I am not a developer of FiveM, I am just the mere moderator of the subreddit, but yes, I have some sort of affiliation with the mod. I was skeptical that we were banned (screenshot) for being contributors (in some way) to the FiveM project.

It seems that Rockstar really is going to extreme lengths to eradicate anyone who modifies GTA Online. Do you think Rockstar is getting a little brutal with their bans, or do you think the ends justify the means?

A Guide To GTA Continuity

We’ve recently posted a piece about that fan-made map that placed all five major cities of the GTA franchise on a single large combined continent. At the beginning of that post, we’ve mentioned the three continuities that can be distinguished in the franchise, and how that fan map throws them out the window.


This post will give you a quick rundown of the three separate universes in the GTA franchise, and will answer a few questions such as why Los Santos looks completely different in GTA V compared to the city of the same name as it appeared in San Andreas, which in turn is completely different from what appeared in GTA…

First of all, we have three universes. These is the 2D universe, the 3D universe and the HD universe.

The 2D universe encompasses GTA, London 1969, London 1961, and GTA II. GTA II incorporated some 3D elements, but was mainly 2D and was still played from a top-down perspective, thus it is still considered part of this universe. The London packs are the only ones to feature “real” cities. GTA 2 is set in Anywhere City, which does not appear in any other game in the franchise again.


The 3D universe encompasses the games released between 2001 and 2006, meaning the universe began with GTA III and ended with GTA: Vice City Stories. The games in this universe include GTA III, Vice City, Advance, San Andreas, Liberty City Stories and Vice City Stories. The characters, locations and storylines of these games are related, and cross-over on many occasions. Ironically, Grand Theft Auto III, the first game in this universe, is also the one which happens last chronologically, and story-wise, the other games are all prequels to it.

The HD Universe entails all games from GTA IV onward, including all of its DLCs, Chinatown Wars and GTA V. The reason why GTA V’s Los Santos is different from the one which appeared in San Andreas, is that the two games appear in completely different canonical universes, and the team’s goal with GTA V was to make it resemble the real world city it is based on more.

Which of the GTA universes is you favorite?

Check Out All GTA Cities On One Map

The continuity of the GTA series has gone through a few iterations, with three distinguishable “universes” established. The following fan-made map takes a liberal approach to the franchise’s lore, and decides to ignore those universes.


GTA V already has a pretty large map, but that is a recurring trend in the franchise. Another thing to consider is the fact that several other games are notorious for their massive, expansive maps such as Just Cause 2 (the iconic grappling hook of which has been modded into GTA V) or the extreme level of detail like in The Witcher 3: Wild Hunt.

Following the first two 2D GTA games featuring several cities in which the players could spread chaos and death, with the sole exception of GTA: San Andreas, all games focused on a single city, and the surrounding countryside (if there is any). GTA: San Andreas had a pretty damn big map for its day and age, with the cities of Los Santos, Las Venturas and San Fierro dotting a landscape of extreme variety, with beaches, deserts and mountains.

Now, with several rumors circulating about how GTA VI’s map might be based on the whole of the USA with several cities that can be traversed, one particular GTA  fan mashed together the maps of the 3D and HD universes into a massive continent with all five cities present.

Rockstar has stated in the past that they are interested in making a GTA game down the line which would contain all of their cities, and would allow the player to travel throughout the whole nation in which the games are set. Leslie Benzies, producer at Rockstar Games has spoken of this idea several times.

Of course at some point we would like to have one big world containing all our cities and let the player fly between them and revisit their favorite areas.

What do you think? Would you want a massive sprawling map the size of a country, or would you prefer a smaller, more dense and focused map?