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GTA Online CEO Video Contest Winner Announced

Those of you who have been playing GTA Online for a while and who also keep an eye on the Rockstar Newswire, will know that it has become something of a tradition to host snapmatic competitions whenever a new DLC is released.


Snapmatic is an app found on the in-game smartphone allowing players to create screenshots or even “selfies” of their characters while playing. Like the real-life counterpart on which the fantasy app is based on, Snapmatic allows players to apply various filters to their photos in order to achieve different visual effects.

“But wait” I hear you say. “Why are we talking about Snapmatic when even the winners of the Cunning Stunts Snapmatic competition have already been announced?”. Well, you’re absolutely right. What we are here to show you are the winning entries of the GTA Online #CEO Rockstar Editor video contest.


Ever since the Rockstar Editor, GTA 5’s in-built gameplay recording and editing suite, was launched on current-gen consoles, making it a PC exclusive no longer, both we and players have been suggesting that the devs adopt the tradition of hosting Editor contests alongside Snapmatic contests whenever a new DLC was released.

Well, it seems our pleas did not fall on deaf ears. Soon after the release of the massive Further Adventures in Finance and Felony DLC, which added the warehouse and crate system to GTA Online, Rockstar announced the #CEO video contest, which had entrants create videos – strictly without the use of mods – that best conveyed what that update was all about.


Much time has passed since, but finally the winners have been announced. We’re sure you too will be impressed with the videos selected by Rockstar. We’ve often featured well-made fan videos on this site, so it should come as no surprise that there are several talented budding film-makers in the community.

First up we have the winner of the grand prize itself. Titled “Sellin’ Dope” (because obviously), the video shows both the luxurious side of being a crooked CEO, as well as those times where you need to work hard and take a few bullets in order to fill your office with stacks of bills. Created by Bill Benedict, this video is pretty much all you can expect from the brief: it shows off the wealth of a CEO with many of the new vehicles seen in Finance and Felony, as well as some action sequences taken from a Buy mission.

Shots cut between an empty warehouse, and the same warehouse being stocked full. The player’s office in their corporate HQ is shown at different stages of being filled with decorative piles of money. The official post itself says that this video won for its art direction, expert use of camera angles and lighting, as well as sound editing instead of content.

For winning first place, Bill Benedict will receive a unique GTA 5 themed director’s chair, an extremely rare varsity jacket and a trophy, all three of which are emblazoned with his Social Club ID so he can flaunt his successes as a fan film creator wherever he goes.


Two runners up will also get some recognition for their efforts, in the shape of a $100 Rockstar Warehouse gift card each, as well as a loot crate with some awesome GTA 5 themed merchandise. These creators also put together amazing fan videos worthy of a prize, but contests are so that only one may be the winner.

“What goes around comes around” by ChronicBuzz187 is a much darker take on the life of a criminal CEO. Depicting the tale of a simple burglar and gun-for-hire rising through the ranks as he becomes the leader of his own outfit, the video also shows off a daring mission where a Brickade is stolen with a cargobob.

However the entry has a pretty dark ending, showing that you can’t rise to the top of a criminal empire without making a few enemies. No matter how good you are, everyone grows old, and eventually, those enemies will get to you. All things considered, “What goes around comes around” captures the shark-eat-shark world of GTA Online as well as the content of the Finance and Felony DLC.

Last but most definitely not least comes “Hy Life” from -tdr81. If you ask us, this is actually the best video from all three winners, and quite a few members of the community seem to agree. This video subscribes to the age of saying of “if you want something done right, do it yourself”.

The video incorporates two of the most annoying things in GTA Online a CEO may suffer: incompetent associates and a Hydra griefer. Both are woven into the video in a non-jarring way though, and the creator sets up a perfect intro-payoff relation with the beginning and end of the video. All in all, that is one hell of a way to take revenge.

Rockstar has also included a number of honorable mentions in the Newswire post, though these players didn’t get any kind of reward beyond the publicity of being featured in an official article. While with these added, the number of entries that made it into the post is 6, but you can bet that there were thousands more in total. Some fans are pretty vocal about their disagreement with Rockstar on who deserved the grand prize, but you must understand that these things are wholly subjective, and it is tough to judge that many videos and cut things down to so few winners when there undoubtedly were countless entries worth recognition.


With Cunning Stunts, Rockstar is adding yet another kind of contest to the typical lineup. Since the Stunt Race Creator was added to GTA Online, the developers have been constantly teasing (but never revealing) a contest that will have players build the best stunt race course they can in order to take home the winning prize.

Did you enter this GTA Online video contest? Do we have any of the winners among our readers?

GTA 5 Redux Mod Delayed, Slightly

Since the internet has made pretty much all information readily available to everyone at all times, it has turned into the primary venue for marketing globally. While the phrase probably originates from the pre-internet era, never before has the concept of “all publicity is good publicity” been so common. However, in the unfortunate case of the extremely promising GTA 5 Redux graphics mod, even good publicity was bad, or so it seems.


Recently, the GTA 5 news scene has been covering the soon-to-release mod, which is promising a user-friendly and complete graphical overhaul. Most graphics mods like ENB and SweetFX need a pretty advanced level of tech savviness to get them working properly, and they can be mixed and matched to achieve different effects. Many potential users who want a simpler solution are put off by this, as well as the fact that most feel unfinished.

GTA 5 Redux aims not only to be the best graphics mod visually, but to beat the others in terms of accessibility too. These factors have drawn quite a bit of praise and hype, with significant media coverage spreading word of the mod. Pretty much all of the news has had a positive note to it, so why would such publicity be bad?

Well, it drew the attention of the wrong crowd. Some sad people out there don’t like it when others do well for themselves and gain some recognition for their work and efforts. Josh Romito, the developer of the mod, reported that he has been hacked recently in an attempt that was obviously aimed at preventing the release of GTA 5 Redux.

Last week my home network and computer was hacked, and Redux compromised. Everything has been secured, although some data has been lost in the process. This will not prevent the project from being released in any way, it is merely a small delay. I have multiple external backups of the project, and what was lost will be back[ed] up in no time. I appreciate everyone’s patience during this unfortunate time.

Originally, GTA 5 Redux was slated to be released on the 26th of August, which is two days from now. Unfortunately, that release date has been pushed back to September 16 while Romito is trying to restore all of the data has been lost. Luckily for prospective fans of the mod, Romito subscribes to the computing rule of “back up everything, including your backups”.


GTA 5 Redux aims to be much more than just another graphics mod, by improving on a number of game mechanics other than the visuals as well to truly act as a full overhaul for the game, bringing it up to speed with modern standards. You might look at Grand Theft Auto and ask “why would this need to be brought up to speed?”, but remember, we are talking about a 3 year old game here.

The mod will overhaul many of the shooting mechanics, like tweaking the magnitude of recoil and rate of fire on all of the weapons. GTA 5 Redux will also add more police to the game in order to ramp up difficulty, it will significantly increase the PED density in areas where it would be warranted like the city of Los Santos, and Romito is also adding his overhauled ragdoll system.


We reported on the progress of GTA 5 Redux some time ago, and have been following its development attentively. The mod has been coming along nicely, and based on what we’ve seen so far may be the greatest overhaul mod for the game so far. Romito’s efforts are guaranteed to give a boost to Grand Theft Auto V’s longevity, at least on PC.

Have you been anticipating GTA 5 Redux?

GTA Online: Stunt Race Creator Guide Part 2

Last week, Rockstar posted the first part of their official guide to GTA Online’s new Stunt Race Creator. The Creator was the crown-jewel of the Cunning Stunts series of DLC. We call it a DLC series since it entailed four updates spread across the space of a month, so it might as well be considered one “saga”.


Cunning Stunts has really left its mark on the GTA Online community. Here we are, well over a month after the first of the fours stunt-themed updates launched, still talking about it and its impact. Granted, the attention is well deserved – Cunning Stunts is the single most positively received and praised update since Heists.

Cunning Stunts also marks a change in Rockstar’s approach to GTA Online. Gone is the criminal angle, over-the-top but ever grounded in reality. Players have clawed their way up the proverbial food-chain from being simple street criminals to experienced bank robbers, to yacht-owning VIPs all the way to becoming the CEOs of massive illegitimate corporations.


All of these feats are ones which the average player cannot realistically achieve in real life, and hopefully doesn’t want to. Even so, their depiction was inherently realistic. Though unlikely, pretty much everything in GTA Online through the Further Adventures in Finance and Felony update can hypothetically occur in the real world.

Then came Cunning Stunts, which has players race around stunt-tracks equipped with death-traps and massive jumps, suspended hundreds of meters mid-air, winding around the skyscrapers of Los Santos, or hovering above the surrounding sea. It features green speed-boosting pads, launching high-speed race-cars across gaps which would be impossible to clear in the real world.


The whole sensation started out as a low-info tease jotted as a post-script to the first tease of Finance and Felony. Initially marketed as only being an update to the Content Creator, this idea later grew up to be the most derivative GTA Online DLC yet.

Cunning Stunts itself was probably made due to delays affecting the Stunt Race Creator. Rockstar took the cars that were probably intended for the Creator update and bundled them with some officially made stunt races to make the smash hit update. GTA Online then received two further packages of vehicles and stunt races in order to tide players over until the Stunt Race Creator dropped in earnest.


When it did, the update to the Creator added hundreds of props and some new features to GTA Online’s official tool used for the creation of fan-made jobs. As such, even players well versed in the use of the Creator found that they could use a pointer or two on the new mechanics. Rockstar delivered a guide of their own, which we have since adapted on our page.

This brings us to the second part of the Stunt Race Creator guide. While the first one looked at basics on how to begin your project and some general tips, this second part will delve deeper into some of the elements of the Creator, helping you craft some truly memorable Stunt courses.


First item on the menu are props. Around 200 of them, actually. That’s the approximate number of new props that have been added to the GTA Online Content Creator’s already extensive prop library. Now, when you’re dealing with that many new resources, it would be wise to get to know them first. However, we mentioned that last time around, so let’s see what new tips are on offer.

Templates are a great way of speeding up the process of building your track. These are larger sections of pre-configured props put together in a particular way, saving you the effort of manually snapping each bit together. You can also save your own templates in case you want to reuse a section of your race down the line.


When placing your props, precision is key in differentiating a race that is “good enough” and a race that is supreme. Fine-tuning is important, and using the quick-zoom function while a prop is selected will allow you to adjust the height of the piece in question in order to line it up with the adjacent element.

The real staple of a race for the ages is creativity. Sure, all stunt props have an immediately apparent intended function, but you can re-orientate them in absolutely any fashion. Be creative and devise new and unintended functions for your props to really show off your prowess at creating a well-thought-out and derivative map.


GTA Online’s Content Creator always had a limit on the number of props any given map may contain. Though this limit has been increased with the Stunt Race Creator, there is still only so many bits and pieces that you can add. If any of you deal with 3D modelling, then you’ll be familiar with this method, as it is not unlike optimization:

Cut fodder wherever you can. Use larger props instead of multiple small ones in all cases where doing so does not interfere with your intended function. If you have a long, straight tube section, instead of constructing it from several smaller tube pieces, use a ‘Tube Extra Long’, for example.


If you are going for a varied and high-octane track containing a ton of various stunts built from all kinds of props, you’ll need some simpler connecting sections to contrast the epic stunt. Building Blocks are perfect for this purpose. Remember, making a stunt race is like cooking a delicate meal: you must balance it.

Another great way to string together larger set-piece stunts is with the Tubes that have become so iconic for the update. The Tubes can bend and spiral both upwards and downwards, so they are perfect for a change of altitude or a subtle transition between two sections. Then again, the Tubes need not be a place of peace, as there are spinning gate traps that can be set inside Tubes.


Be careful with placement though, as a misaligned Tube could cause your players to congest following the bump, as it causes a sudden loss of speed. Staying on the topic of Tubes, you need not worry about players missing a checkpoint by wall riding in one. The circular checkpoint prop has been sized to match the inner circumference of the Tubes.

While Building Blocks are simple at first glance, they might be what make or break a race. They are perfect for patching up holes, or for the construction of your own custom “props” used for stunting. The most basic example is rotating a Building Block to create a makeshift ramp. Speaking of ramps, remember to stay creative – they can be used for more than just jumping.


Now that you are better acquainted with the props themselves, it’s time to put them together and form your custom GTA Online Stunt Race. However, even if individually, you know how to handle your props, you’ll need to be able to bring it all together in an organised and cohesive manner in order to create a truly notable course.

When building a Stunt Race, there are two things you should be doing often, and especially after getting ready with a given section of the map: saving and testing. Saving is crucial because of the fickle server connection some players are experiencing. There is no autosave feature for maps made in the GTA Online Content Creator, and some players have reported losing hours and hours of work.


Testing, on the other hand, will help you identify issues and correct them before a given section is connected to so many others that editing it to solve the problem would require extensive backtracking. This, again, causes you to lose progress by having to reverse-engineer a solution.

Planning is crucial for a well designed Stunt Race. Kind of like putting together a puzzle, it pays of to spread out the pieces. Roughly position your props around where they will be in the final version to get a feel of how things build upon one another before fine-tuning and tweaking.


When building a stunt race, you have the option to choose between a Stunt Track and a Stunt Raised Track. Advanced players, however, may choose to have both in a single race. To connect your tracks, there are two neat methods: Bends and Track Link props. Both are specifically geared for transitions between two separate tracks.

If you’ve played on some of Rockstar’s official Stunt Races that were added to GTA Online with Cunning Stunts and its two smaller updated, you’ll have noticed that some of the courses have branching sections. These are achieved with the new Secondary Checkpoint feature, which has also been added to the Stunt Race Creator. However, to prevent getting tangled in all of your routes, plan out the path of primary checkpoints first.


Stunt Races are different enough from regular land races to warrant being careful in terms of mechanics. Always remember setting the starting grid to the stunt layout, and place checkpoints and respawn points around major set pieces in a way that doesn’t break the race. Testing comes in handy here.

Speaking of checkpoint placement, when dealing with such a crucial part of your Stunt Race you might want to reconfigure the layout completely a few times. Luckily, Rockstar altered the “delete all” feature to also take secondary checkpoints into account, making the process more streamlined. If you’re building a large and complex race, it pays off to keep in mind that the number of checkpoints is capped at 68.


The creators of Stunt Races also have power over how lucrative their tracks will be. You can add bonus modifiers on RP for example. GTA Online players will be grateful for stunts awarding RP, especially if your map is heavy on flashy tricks.

Remember, since these are stunt races we are talking about, balancing form with function is key. Your race must work well and be efficient, but it shouldn’t be dull. If you haven’t hit the prop limit, but are done with your course, throw in some decor to make it even more pompous and impressive.


For better or worse, the majority of Stunt Races in GTA Online are located primarily in the southern side of the map, and with reason. The geography of this part of the map lends itself well to these courses and Rockstar has realized this. With the city of Los Santos being here, as well as a varied wilderness, you can make all kinds of interesting races.

Sometimes you can spare props in terms of decor by weaving your track around the notable buildings of Los Santos, or the various landmarks in the country around it. Another great way to reduce prop count is by using the map as it was intended – GTA Online is full of roads already, why not use them?


Stunt Races are about obstacles and traps as much as they are about flashy stunts. You can use the natural hazards of Los Santos and Southern San Andreas to your advantage – and to the dismay of your racers.

These are all the tips and tricks Rockstar has chosen to share with the community. Even though this is merely the tip of the iceberg, many of you creative fans have already created amazing Stunt Races with the new Creator. Hopefully these guides will help you with the upcoming contest which will seek to find the best and most challenging Stunt Races the community can muster.

Have you built any custom Stunt Races for GTA Online?

GTA Online: Calm Down, Transfers Aren’t Going Away

A bit of news has been spreading across the GTA community like wildfire and it has people up in arms.

However, said bit of news has been torn out of context and spun in a way that is bound to generate clicks while also causing some controversy for even more publicity. Surprisingly enough, we’re not talking about a faked DLC leak, in spite of the previous characterization fitting such an event perfectly.


No no, this is about a cropped screenshot from a Rockstar Support article. The article in question is the recently updated FAQ on transferring characters between the old-gen consoles and either the PC or current-gen versions of GTA Online. A new section has been added to the FAQ titled “Limitations on Transfer” which contains a few, while precariously worded, understandable points about the service.


The above image shows the entries which sparked a community outcry. Certain “news” sites dealing with GTA 5 reported on that image as if it was stating that the character transfer service will be shutting down within 30 days from now (or, technically yesterday). However, this is not the case, put the pitchforks away.

Now, if this would be happening, it would understandably be infuriating, as there was no large announcement about the decision to prevent players on old consoles from bringing their progress with them if they choose to upgrade. Since people think this is actually happening, they think they are justified in their anger.


However there is a short albeit very very important word in that first point which people seem to be glossing over. Read with me:

Transferring previous GTA Online data is a special feature of GTAV that may not be available to all users or at all times, and may, upon 30 days notice be terminated, modified, or offered under different terms.

Did you see it? No? Here, let me help:

Transferring previous GTA Online data is a special feature of GTAV that may not be available to all users or at all times,

    and may


, upon 30 days notice be terminated, modified, or offered under different terms.

May. Yes, the service may be terminated (or modified or offered under different terms) by Rockstar with a 30 day notice period. All this entry serves as is a legal heads up that yes, when the service’s inevtiable end done come (whenever that might that be) you’ll have 30 days notice of it.


As long as the announcement in the future comes 30 days before the actual termination of the service, people will have no legal grounds upon which to complain/sue/etc. However, this isn’t happening yet.

So there you have it, plain as day: GTA Online’s transfer service isn’t going away next month. That said, some players also have taken issue with the second point on that screenshot, which states that transfers may only take place between accounts owned by the same person, and may be reversed by Rockstar if they see that the TOS has been breached.


Now, we’re sort of scratching our heads as to why people take issue with this. Some have said that maybe they have a high level character with lots of money on old-gen that they don’t play with anymore, and want to transfer it to a friend of theirs playing on current-gen. Sure, that technically isn’t sharing the software, since the recipient is assumed to also own the game legitimately, however this kind of content-sharing has never been looked at kindly by developers. That’s why DRM exists.

Look at it from Rockstar’s point of view. Player 1 doesn’t want to play anymore, therefore they are no longer a potential customer. Player 2 does want to play, and is a potential customer. If player 1 transfers a character with lots of cash to player 2, player 2 won’t have to go about building their character from scratch (and, you know, maybe buying a few Shark Cards along the way to help themselves…).


As for the reversal part – you should be happy. Ever since the massive purge of hackers on PC, the enhanced editions of GTA Online have been cheater-free except for the transfer-hackers. Basically, if you mod your character on PS3 or Xbox 360 and transfer it to a new system, some of the perks also carry over. With this reversal clause, Rockstar has empowered itself to clean out even this residual filth and turn GTA Online truly, 100% cheater free on the current systems. As for old-gen, due to hardware modding, keeping cheaters out of those systems is impossible.

Which is why this new policy is mainly required. It has become common practice for hackers to create new, modded accounts on either PS3 or Xbox 360, boost the character’s rank to above the soft cap where everything is unlocked (meaning above 120. Even so, rank 8000 seems common among hacked accounts) and fill up the character’s bank account with ludicrous amounts of cash, usually the limit, meaning 2,147,483,647. That number is the maximum value a 32-bit signed binary integer may reach, which is why it is used as a hidden maximum for a number of stats across gaming.


That amount of cash is pretty much more than enough for your needs in GTA Online. With that much cash, you can buy up all vehicles, get the most expensive apartments, all the fully upgraded lowriders, the most expensive yacht (though why would you want it instead of the middle-tier one?) the flashiest corporate HQ and the biggest warehouses, with still more than enough left to last you a lifetime. With that much money, why bother even looking at Shark Cards?

So you see, the world isn’t ending. If you haven’t upgraded to current-gen yet for whatever reason, you aren’t being cheated out of your progress. Rockstar won’t undo your transfer out of spite. The GTA universe isn’t about to be swallowed by the black hole of corporate asshattery. Everything is fine.


These are those cases where you really ought to read and re-read these clauses. News sites focusing on GTA have a common and troubling tendency to latch onto whatever bullshit story is about to generate the most clicks, be it about “confirmed” details regarding GTA 6, future DLC or, you know, this. Rockstar won’t remove one of their main features without announcing it.

Did this bit of controversy have you worried, or were you sure GTA Online’s transfer system won’t just up and disappear?

GTA Online’s Newest Event Kicked Off

It seems that the former trend of weekly events being lined up back-to-back to keep the GTA Online playerbase busy in between DLC releases has returned. Last week we got an event doubling the RP and cash payout on three Adversary Modes which followed the theme of a team of bodyguards protecting a VIP from a team of assassins. A few vehicles were also discounted, like usual and a new Premium Race was designated.


Today marks the start of another event week, and this time Rockstar is being plenty generous. While a few months ago, during the time of the multitude of events following one another, at one point we started getting events where the double cash promo would only last through the weekend, and sometimes there was no double cash promo at all. Well, this event marks a turning point for GTA Online events, as there’s not just one but two way to earn double rewards.

The Stunts & Entourage Bonuses event week focuses on some of the newest content added to GTA Online, meaning stuff from the Cunning Stunts update and its subsequent smaller expansions. The newest Adversary Mode, added with Cunning Stunts, also gets a bit of time in the spotlight, as do official Rockstar-made Stunt Races


The event is running through the 25th of August, meaning next Thursday, so you’ll have plenty of time to capitalize on the promotions going on. The free clothing item reward has returned, so simply logging into GTA Online while the event lasts will net you a Red Stuntman Jumpsuit. The jumpsuit is decorated in patriotic red white and blue and emblazoned with stars just in case you weren’t feeling ‘Murican enough.

The two ways of earning both double RP and cash throughout the course of the event is by either playing any Rockstar-made Stunt Race, or by playing the newest Adversary Mode, Entourage. While the recent release of the Stunt Race Creator may have you eager to play some of the best fan-made stunt courses, but you’ll definitely benefit more from sticking to official maps.


Entourage hasn’t been selected as the designated double reward Adversary Mode just because it is the newest one, oh no. GTA Online’s most recent Mode has been expanded with three new maps, allowing players to duke it out in El Burro Heights, Paleto Bay and Pillbox Hill. The three new maps are live already, so get in on the double rewards as soon as you can.

No event can occur without a healthy dose of discounts. This event focuses on some of the newest vehicles to be added to GTA Online. There is a 25% discount on the X80 Proto, the Progen Tyrus, the Dewbauchee Seven 70 and the Vapid Desert Raid. If you’re looking for something a bit more old-school (in terms of addition to the game, not design), both variants of the Insurgent are 50% off while the event lasts. Note that this promo also temporarily removes the heist completion requirement for the Insurgent.


If you’re looking to deal out some serious punishment on a budget, this event has you covered. GTA 5’s resident arms dealer, Ammunation, has thrown a 50% discount on Sniper Rifles, Miniguns and Launchers as well as ammunition to ensure you are well stocked whenever the rough and rowdy nature of Online comes calling.

Rockstar has also announced what the next Premium Race will be in rotation. Plummet, one of the official Stunt Races has been selected to act as the battlefield of champions for the week. Here, after paying the standard entry fee of 20K, the best racers of GTA Online may compete for the three podium positions. As per the recent change in the reward distribution, third place gets their 20K back, second wins 30K for a measly profit while first place walks away with 100K. All others get nothing.


With this event being pretty unique in terms of offering two ways to earn double GTA $ throughout the whole week, some players assume this is Rockstar’s sneaky way of helping players prepare for the next DLC. Some think, based on unconfirmed leaks, that a Biker themed DLC is on the way, however with no official news on the matter, it’s as good as anyone’s guess.

Which part of this GTA Online event excites you most?

GTA Online: Stunt Race Creator Guide Part 1

Not too long ago, GTA Online received the Stunt Race Creator update after about a month of fanfare and lead-up supplied by Cunning Stunts and its pair of mini-updates. Some time ago, back when the summer was just kicking off, Rockstar announced plans for a pair of DLCs which were intended to fill the game with new content in order to please the unruly masses who were disappointed with the “one lowrider a week” setup that characterised April.


The first of the two updates announced were Further Adventures in Finance and Felony, and the second was the as of then unnamed update to the Content Creator. At this point, not even the theme of stunts were revealed, we just knew that GTA Online’s official tool for creating fan made jobs would get a facelift.

Well after the launch of Finance and Felony, the update called Cunning Stunts was finally revealed. It detailed a new kind of race coming to GTA Online – stunt races – as well as plenty of new vehicles. True enough, the update launched with all that content and more, but the update for the Content Creator was nowhere to be seen.


Rockstar confirmed that the Stunt Race Creator would be coming to GTA Online at a later date. It was released three weeks after the launch of Cunning Stunts, with two smaller updates having been released in between the two to tide the community over.

Now that the Creator is out in its full glory, players have the chance to create their very own insane Stunt Race courses and share it with their fellow GTA Online fans. Plenty of new props and features have been added to the Content Creator to help in the creation of the best tracks the game has seen.


However it might be a bit daunting to jump into the creation of Stunt Races with all of these new features implemented. The updated Content Creator has slightly different controls and a new UI compared to the pre-Stunt Race Creator version, so even if you’ve mastered the tool before, this guide might come in handy if you want to build the most popular tracks.

When starting off with a new Stunt Race track, you’ll start off the same way as when making a Land Race. You’ll need to name your race, add a description, define the route type and so on – you probably know all this. If you don’t, you should consult Rockstar’s official GTA Online Race Creator Guide.


Next up, you’ll be selecting race placement, again much like in regular races. You’ll select the trigger, the lobby camera and place all of the checkpoints that the racers will need to reach. Once you’re done with all of this, the fun part of placing the props begins. Here, players who have already used the Creator extensively are at an advantage. following the update, the full library of props has expanded beyond 500, and if you want to make the best race possible, you’ll need to be familiar with the resources you have at your disposal.

Unfortunately, the number of props you can use in a single race to capped to 150 plus 20 dynamic props. While this does limit the scope of your project, preventing certain overly elaborate designs, the limit also helps rein in your wild imagination in order to invent something feasible. At a quick glance, 150 may not seem like much, but remember that the best fan made jobs for GTA Online all conform to this limit.


Many of the props you’ll see now that the update has been released will be stunt props. These are booster pads, massive loops, hoops of fire, etc. Basically anything related to racing but far too outlandish to be a real thing. The new props pretty much override any other setting, meaning that if you started building a land race and add a stunt prop, the Creator will automatically re-categorize the job as a Stunt Race.

Let’s take a look at those new props that have been added to the GTA Online Content Creator, broken down to categories. Regular Stunt tracks are the building blocks of a down-to-earth race, literally. These elements sit on or close to the surface, much like regular land races. Stunt raised tracks, on the other hand, are those props which are elevated into the air, or are used to connect the regular tracks with those up in the sky.


Stunt raised tracks were the props most often used in the marketing of Cunning Stunts, as they were used to create all of those impressive shots with the race-courses winding around the skyscrapers of GTA 5. The other type of extremely heavily featured props, even taking the center stage in the original teaser post, are the Stunt tubes.

These tubes have pretty much become the icon of Cunning Stunts, and come in all kinds of varieties. You have your regular tube elements, bends, start and end points, gaps, speed boosters and built-in rotating walls that act as traps. These tubes are all emblazoned in patriotic red, white and blue, with some stars thrown in for good measure.


Stunt Building Blocks are like the metal frame holding up a massive billboard – it isn’t what your attention should be focused at, but without it, the whole thing would collapse. Building Blocks are large, rectangular flat tiles. Whether you want the poor GTA Online players racing your track to get a little breather, or you need a tidy surface on which to work, this is the prop that serves said role.

Stunt ramps are one of the funnier additions to the GTA Online Content Creator. Not because of what they are or how they look like, but because players have been making makeshift ramps with the Creator literally since it was released. Of course, the official ramps newly added look a lot better, are more cohesive and allow for greater versatility in implementation, but still.


The official ramps come in a wide variety of shapes, sizes and colors, allowing you to find the perfect ramp for any situation. Since catching air is the backbone of stunting, these ramps are some of the most essential props for creating Stunt Races. Sure, you can take a different creative approach and build a map with no ramps in it, but chances are the overwhelming majority will indeed have such ramps.

The craziest elements used in Stunt Race courses are given their own category as Stunt Set Pieces. These are usually large, elaborate props that may not be easy to clear for the players. One of the most obvious example is the massive spiral loop features in screenshots. You can use these props to really turn your custom GTA Online race into a bonafide Stunt course.


While Stunt Signs aren’t as glamorous as Set Pieces or essential as Ramps, they are a necessary addition as well. Maybe you have a great idea for a challenging stunt or trap which you add to your map, but the poor players racing for the first time may just crash if not given some warning in advance. These signs are a great way to control the traffic on your custom race.

While loops may be a hallmark of stunt races, so are speed and decor. The Stunt Special category is reserved for those props which help players alter their speeds with assistance in order to successfully clear obstacles, as well as other Stunt props which don’t fit in other categories. These include booster pads, slow-down pads, rings of fire, or the PA system props.


Finally, you have Dynamic props, which include things like massive footballs, bowling pins and similar wacky props. The Stunt Map we recently covered that brings a bit of Rocket League to GTA Online uses such a dynamic football.

Now that you are familiarized with the props, it is time to make some decisions which will define your stunt track. You’ll need to select which of GTA Online’s many vehicles will be used for the track, as well as the overall color scheme of the race. You’ll also select if the race will be standard, rally or non-contact. To many player’s dismay, the official Stunt Races released by Rockstar were all set to standard.


The release of the Stunt Race Creator was run with promises of not just new props, but new features as well. While there are tiny additions here and there, Snapping, Stacking and Overriding are the main new additions to the GTA Online Content Creator.

Prop Snapping seeks to help creators with the alignment of their tracks. Having two parts of your course being misaligned by a few inches is unseemly and in some cases may completely break the race, however authors don’t always catch these little discrepancies. Snapping makes managing this aspect easier.


If you want complete control over the feature, you can activate Triggered Snapping, which only snaps upon the press of the assigned button.Luckily, snapping carries over categories, so you can snap together Tracks, Raised Tracks, Set Pieces and so on. If you plan on using a given prop multiple times, you can always use Chain Snapping, which will allow you to easily create snapped duplicates of the currently placed prop.

When it comes to Prop Stacking, get ready to turn of the feature on and off often. Prop Stacking, as the name implies, allows you to build one prop above another, opening up countless new possibilities. However, seeing as the number of buttons on Controllers are (woefully) limited, this has been bound to the same one as edit. It’s also good practise to check the tool-tip for the currently selected prop, as you don’t want to waste time by going back to re-select your intended prop.


The Override feature is used when you want to align every prop in your custom GTA Online Stunt Race perfectly. These let you alter the X, Y and Z values of the given prop, changing its position in the world as well as its rotation. This enables fine-tuning your odds and ends, even after they are placed through editing the prop. While some console players have reported an issue where the props spin out of control occasionally, this is still a rare bug and easily fixed.

Check back soon for the second part of this guide. In the meantime, feel free to hit up the newly added Stunt Race Creator in GTA Online, and put what you’ve learned here today to the test! There are plenty of great fan made stunt tracks out there, and with the contest coming up, you ought to practise your map-making skills.

Which new feature of the GTA Online Stunt Race Creator is your favorite?

GTA 5’s Spiritual Successor Shows Heist In Trailer

Just in case the similarities between Mafia 3 and GTA 5 weren’t confusing enough already, the newest trailer for the former prominently features a bank heist. Now, we’ve talked about how the close resemblance could but won’t hurt Grand Theft Auto Online in terms of stealing players, but this new trailer just makes it look like 2K is poking Rockstar Games just for the hell of it.


Now, we might be looking at some sort of rivalry going on between the two developers under the 2K umbrella here. We mentioned how it is likely that Mafia 3 will be a single-player only experience probably because the suits at Take-Two Interactive didn’t want their successful work-horse GTA Online to bleed players. It is likely that the 2K team working on M3 did intend to create some kind of Online mode, but were forbidden from doing so.

Obviously, they should now that Rockstar’s dev team didn’t handle that decision, but even so, this newest trailer focusing on the protagonist boosting sacks of cash from a bank could be some kind of retaliation.

GTA 5’s story, while rather branching, revolves around a series of heists planned and pulled off by a trio of unlikely allies. The storyline does get more complicated than that and features some spin-off missions, but the heists are the main plot points taking things forward.

Heists also happen to be one of the main end-game (or mid-game) activities of GTA Online. While ferrying crates has become a competing method of acquiring cash since the release of the Further Adventures in Finance and Felony update, running heists is still the preferred method of racking up a fortune in the game.


While obviously heisting isn’t exclusive to GTA 5, seeing as there are plenty of other games out there featuring heists to varying degrees of prominence, they are easily associated with Rockstar’s franchise. Seeing as 2K, the developers of Mafia 3 share parent companies with Rockstar, the comparison must be made.

The trailer reveals that the story of Mafia 3 will involve the protagonist taking part in a bank heist organised by the mob. After successfully making off with the cash, the ring-leader kills the family/friends/group of the protagonist in order to secure his cut of the profits as well. While 2K’s game is trying to set itself apart, there are plenty of themes it shares with GTA 5.

Will you be giving GTA Online a rest when Mafia 3 comes out while you finish the story, or are you sticking to the virtual streets of Los Santos?

GTA 5: The Top Cheat Codes

Rockstar’s overwhelmingly popular open-world action adventure franchise GTA has always heavily featured built-in cheat codes, which either grant players significant advantages in gameplay, provide them with vehicles and items or activate various entertaining gameplay modifiers.


Cheats have been an integral part of the franchise since the beginning, and GTA 5 is no exception. With the release of the enhanced editions, for the first time in the history of the franchise players could also use phone cheats instead of the button combinations, though this original and loved method of activating the codes is still functional.

While deactivated in GTA Online for obvious reasons, cheats in single player aren’t something you “shouldn’t use”, since they are as much part of the standard Grand Theft Auto experience as any other feature. There are plenty of cheats to pick and choose from with which you can augment your session.


If you happen to be looking for GTA 5 cheats, you’re in the perfect place – in case the site’s name didn’t tick you off. GTA 5 Cheats is the number one website purveying codes for Rockstar’s latest hit release. Of course, we’ve branched out and feature the best in-depth guides for both single player and Online, as well as daily news coverage, bringing you all the breaking headlines regarding the game.

We’ve also launched our app some time ago, allowing users to access our cheats database with fewer clicks (taps) on their smart devices, making it easier to hit up the necessary info while playing. Plenty of people have started using the app due to the convenience factor – you can give it a download here for Android and here for iOS.


Based on data collected from both our site and our app, we’ve compiled this list of the top 10 most popular cheats for GTA 5. If this is your first time using cheats in the game, we suggest trying these out first to give you a great first feel for the new opportunities opened up by using the codes.

10 – Flaming Bullets

While incendiary ammo does exist in real life, there are no weapons in GTA 5 which use such rounds by default. This is probably the case for the sake of realism, as all kinds of incendiary ammunition types are strictly controlled in the USA, unlike regular firearms.


The Flaming Bullets cheat makes all of your shots, regardless of weapon, set everything on fire that they touch. Vehicles, enemies, innocent bystanders – all dynamic objects in the game will immolate upon impact. This is one of the milder cheats in GTA 5, as they do not break the lore or the sense of realism. Using these rounds will greatly increase your damage output.

9 – Explosive Melee Attacks

This is pretty much the whacky and crazy cousin of the previous cheat. Instead of making your bullets set things on fire, you can now do so with your fists. And feet, of course. This is where GTA 5’s cheats take a turn for the over-the-top.


Kicks and punches don’t only set things and people on fire, but also cause a blast and shockwave to mimic an actual explosion. This is more than just a fire-punch, here. You’ll be sending your enemies soaring through the air while in fire with this cheat!

8 – Max Health and Armor

This is your run of the mill “oh shit I’m going to die” cheat. It instantly restores all of your health and armor to maximum, though it does not grant you invincibility or god mode or anything like that. It’s more of a one time pick-me-up when you’re in a tight spot rather than a long-term cheesing method (there are other cheats for that).


Activating this cheat doesn’t put your health and armor on constant recharge, meaning if you start nearing death again after use, you’ll need to activate it again to get you your much needed boost. You might end up using this cheat often if you decide to pass the time in-game by messing with Madrazo.

7 – Super Jump

Having shaken off the shackles of realism by the second cheat in this list, we’re sticking strongly to the theme of outlandish super-powers. Players seemingly really like leaping around the world of GTA 5, as the super jump cheat is more popular than something like explosive melee attacks. Honestly, I find this surprising – I mean, what is cooler than explosive melee attacks?


Either way, the community seems to disagree. If the “regular” super jump still isn’t enough for you, holding down the jump button will further increase the height and distance of the jumps.

6 – Explosive Ammo

Explosive punches only land 9th place, but this beats super jump? Oh well. Veering back to reality from crazy-land for a short respite, this cheat once again introduces an alternate ammo type to GTA 5 which also exists in real life. High explosive rounds take the “go boom” route instead of setting things on fire of the incendiary ammo.


Like the punches, these shots now blow stuff and people up while also setting things on fire. We’re seeing a trend here – Rockstar is bound to make a killing if they market GTA VI to pyromaniacs.

5 – Fast Run

While this particular GTA 5 cheat doesn’t turn you into the Flash (there is a mod for that), it does drastically increase your sprinting speed. How does something so mundane beat things like explosive punches? Well, a higher-than-normal sprint speed isn’t too outlandish, however it does make movement quicker (obviously) when you don’t have access to vehicles.


This particular cheat can make progressing through certain missions much easier, particularly if said missions force you to go at it on foot. The various activities packed into GTA 5 offer plenty of opportunities where this cheat comes in handy.

4 – Drunk Mode

Really, community? Really?


So drunk mode doesn’t actually help you in any way, nor does it enhance the playing experience. If you absolutely, positively want your screen to be blurry and your character to slalom while you’re pushing forward, activate this.


Sure, it might be funny and entertaining seeing Michael, Franklin or Trevor bumble around shitfaced, but you too will probably feel sick after having this active for too long.

3 – Invincibility

The good old God Mode. As old as video game cheats themselves, some form of this cheat has been present in every GTA game released. Of course, becoming impervious to any and all forms of damage makes the game incredibly easy (though some objectives may still be failed), sometimes you just want to go full-on serial killer and mow down tons of virtual pedestrians without having to worry about cops killing you.


If that’s the case, we strongly advise meeting a therapist. Just in case.

2 – Give Weapons

So, you’re all beefed up with invincibility, but feel like going at a killing-spree with just your dusty old fists isn’t efficient enough? First of all, refer to our closing advice from the previous entry, and second of all, use this cheat.


The Give Weapons cheat is yet another one that is popular in all of gaming, not just GTA 5. This gives you a complete arsenal of all the weapons in the game, fully loaded (when applicable). Countless rifles, SMGs, pistols, an RPG, a Minigun, a fictitious Railgun all become available for your psychopathic needs.

Or, you know, maybe you’re just doing a story mission and ran out of ammo or something. We’re not assume everyone who uses this cheat is a mass murderer.

1 – Spawn Duke O’Death


So how does a vehicle spawning cheat come out on top? Is it some kind of super-awesome flaming cyber-tank which is constantly emitting a death-aura? Is it a stylised jetpack with skulls all over it? Is it literally the private ride of the grim reaper?

Well, surprisingly enough, neither. It’s just black and kinda durable. The Duke O’Death is a modified Imponte Dukes with armor plating, a stronger engine and a rollcage. It is pretty great for ramming other vehicles and damaging enemy cars by crashing into them at high speeds, as the player won’t sustain damage.


Even though this is a cheat for spawning the vehicle, it must first be unlocked by completing a randomly spawning event called “Duel” if you win, you’ll be able to spawn this murderous ride whenever you so wish.

Sure, it’s cool, slick and ramming other cars is fun, but we’re honestly quite surprised that this cheat came out on top. Either way, the numbers don’t lie and the people have spoken. The number one cheat for GTA 5 is the code that spawns a Duke O’Death.


While these are the ten most popular cheats around, they are hardly the only ones. There are tons of cheats out there, affecting several aspects of gameplay. Depending on system, you can check out the cheats for your platform either through our app, or by navigating to the cheats section of this site via the menu bar at the top of this page. Happy cheating!

Which GTA 5 cheat is your personal favorite? Is it among this top ten list?

GTA Online’s Executive Event Week Announced

Now that the weekly DLC release buzz surrounding Cunning Stunts, the Stunt Race Creator and the two intermittent small-updates, things are settling down around GTA Online. While there are rumors floating around about a Biker DLC on the way, there is no official news of such an update, so for all we know, things will be quiet for the next few weeks.

event big

Quiet, but not silent. Even when there is no DLC being released, Rockstar makes sure to keep GTA Online interesting. This is usually done through the organisation of week-long events. These events have specific themes, which typically dictate which missions provide double RP and cash, as well as what items and vehicles are discounted.

Events always have a standard formula: there is always an event playlist offering double payouts of RP and GTA $; a number of discounter character customization items; a number of discounted vehicles and finally, though this isn’t always present, some kind of limited clothing that is unlocked simply by logging in.


This week’s Executive Protection Bonuses event decides to skip the last part of the typical formula, and instead throw in a new Premium Race instead, which will probably become a new trend, seeing as these particular jobs are changed cyclically.

Lasting through the 18th of August, the theme of this event will be the protection of VIPs and CEOs. Associates and Bodyguards, who are something of the unsung heroes of GTA Online, will take the spotlight. Game modes focused on the day jobs of these corporate footsoldiers have been given the double rewards treatment.


Three Adversary Modes with an “assassin team vs. bodyguards and target team” thing going on – specifically Extraction, Hunting Pack and Entourage – will be paying out double RP and GTA $ while the event lasts. Keep in mind that specifically joining one of these Modes won’t provide the bonuses, only if joined through the Event Playlist option, or the all new Adversary Mode blip.

The above mentioned blip was recently added to GTA Online as a “I’m feeling lucky” shortcut to Adversary Modes. Using the blip will land you in a random running Mode with a high number of players to ensure you don’t have to dally in a lobby waiting for players. While the event lasts, this blip will drop players into the playlist Modes in order to easily reap the benefits.


But those aren’t the only double reward missions this time around. While these won’t make you rich quicker, the double RP bonus has been slapped on all VIP work and challenges. This benefits both the VIPs/CEOs and their Bodyguards, allowing them to climb the ranks faster. Whenever you feel like you need help ranking up without the use of a double RP promo, refer to our RP guide for some tips.

Further Adventures in Finance and Felony is the name of the game when it comes to discounts during this event, though that should come as little surprise with the whole bodyguard theme going on. All character customization items from the update on cost half price, as do Executive Offices, which are required to run black market missions.


Tricking out your office with decor or functionalities like lodgings and a gun locker will also be cheaper thanks to a 25% discount, while the services lent by your executive assistant are also 50% off. The gun locker especially is a worthy investment, as it is the sole solution to GTA Online’s weapon management problem.

The vehicles on offer during this event are also running in the executive theme. The Pegassi Reaper, added to GTA Online with the Finance and Felony update, is now 50% off, as is the Buzzard Attack Chopper, because sometimes you absolutely, positively, completely must have someone very dead.


The newest Premium Race has also been revealed. For the next week, the Vespucci Stunt Race will act as the course of the pros and the brave. Premium Races require entrants to pay a fee of 20K, with only the first three finishers getting any cash. Third place wins back their 20k, third makes a small profit with a reward of 30K while first place wins big with 100k.

Which part of this newest GTA Online event most appeals to you?

GTA Online Premium Races Payment Update

GTA Online’s recent Cunning Stunts update added a lot more to the game than a few tracks comprised of tubes colored after the American flag. Between the smaller updates and the main DLC, the game has been expanded with over 20 new vehicles and Stunt Race tracks each. The recent release of the Stunt Race Creator has also caused a boom in the number of stunt races available to players.


However, Stunt Races weren’t the only new mode added to the game wherein experienced drivers could compete against one another. Premium Races, a new twist on the standard racing formula, were also introduced, giving the best and bravest racers a chance for fame and thrill.

Premium Races have an entry fee of 20K in GTA $ and are tracks selected from the pool of official Rockstar created race courses. They are only available for a limited time and are cycled, so no two tracks will come up consecutively. But what is all this pomp and hefty entry fee about?


Well, the whole point of Premium Races is that only the players finishing in first place gets a money reward. Finishing first place will net you 100k in GTA $, while coming second or worse will win you nothing, except for the triple RP reward that all participants receive.

Until two days ago, at least. In a Facebook post, Rockstar Games announced a new reward system for Premium Races. There have been no announcements about this change on the Newswire and it doesn’t seem that anything else has changed in the game.


The new adjustment works so that not only first, but second and third placers also get money rewards, though smaller ones compared to first. The 100k reward for gold medals has remained unchanged. Second place receives 30k, making a 10k profit, while third place is rewarded with 20k, meaning they don’t pull a loss from entering.

While some think that this kind of defeats the whole point of “Premium” Races, others believe this is a good way of enticing less confident players to try themselves out at during these competitions. Since it is notoriously hard to gain cash in GTA Online unless you’re being smart about it, the hefty price tag coupled with a high risk made Premium Races unpopular outside the hardcore racing demographic.

How do you feel about the change to GTA Online’s Premium Races? Do you welcome them, or think they ruin the concept?